Complete log:

"NullReferenceException".

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at BaseEntity+Query+EntityTree.NarrowPhaseReduce[T] (UnityEngine.Vector3 position, System.Single radius, System.Collections.Generic.List`1[T] results, System.Boolean onlyConsiderCenter) [0x0003d] in <2f507ef9552841b789102e6fc1263909>:0

at BaseEntity+Query+EntityTree.GetPlayersInSphere (UnityEngine.Vector3 position, System.Single distance, System.Collections.Generic.List`1[T] results, BaseEntity+Query+DistanceCheckType distanceCheckType, System.Boolean includeHumanoidNpcs) [0x00055] in <2f507ef9552841b789102e6fc1263909>:0
at BaseNetworkable.GetConnectionsWithin (UnityEngine.Vector3 position, System.Single distance, System.Boolean addSecondaryConnections, System.Boolean useRcEntityPosition, System.Boolean includeInvisPlayers) [0x00010] in <2f507ef9552841b789102e6fc1263909>:0
at BaseEntity.SignalBroadcast (BaseEntity+Signal signal, System.String arg, Network.Connection sourceConnection, System.String fallbackEffect, System.Single maxDistance) [0x000ff] in <2f507ef9552841b789102e6fc1263909>:0
at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x001e9] in <2f507ef9552841b789102e6fc1263909>:0
at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000f0] in <2f507ef9552841b789102e6fc1263909>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()