NEED HELP - My rust server spamming cosnole (TriggerBase)

Trigger DamageTrigger (TriggerBase) contains null object. https://hizliresim.com/33w6gwa

I’m not sure how it happened, but yesterday on my server a ship spawned right next to the outpost. Image: https://hizliresim.com/c5alij9
I thought this might be the cause of the error, and since the next day was my wipe day, I didn’t care much and deleted the ship there.

After that, I thought the triggerbase issue might be caused by a hook conflict in one of the plugins. When I searched for triggerbase within the plugins, I saw that two plugins contained this code: Payback and Payback2 (we were using these plugins to troll cheaters). I then removed these plugins from my server, and all errors were gone.

However, when I wiped the server today, it still occasionally spams the console for 15–20 seconds. But unlike yesterday, it doesn’t freeze the server or drop FPS. I’m curious about the cause of the problem—has anyone experienced this before, knows the solution, or has any ideas?

Getting the same with Raidable Bases, did you find any solution?

I'm not using Raidable Bases plugin, I couldn't find a solution, but right now it's just spamming the console without causing any FPS issues or anything.

I had this before, it turned out to be a players workbench. When they go in and out of the volume is when you see the spam. I thought it had something to do with how they build the shelves so close and maybe clipping into it. A server restart fixed it I never did see it again.

firingLaserz

I had this before, it turned out to be a players workbench. When they go in and out of the volume is when you see the spam. I thought it had something to do with how they build the shelves so close and maybe clipping into it. A server restart fixed it I never did see it again.

it's causing me bigger issues, i have wood bases that burn forever. only way to stop them is to restart the server.

TriggerBase.OnTriggerExitImpl (UnityEngine.GameObject targetObj) [0x00025] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at TriggerBase.RemoveEntity (BaseEntity ent) [0x00081] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at BaseEntity.RemoveFromTriggers () [0x0003a] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at BaseEntity.DoServerDestroy () [0x00034] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at BaseNetworkable.DoEntityDestroy () [0x00026] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x0005f] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at FireBall.Extinguish () [0x0001a] in <c12abd4afb5e449f8fde8ab0d000e143>:0
at InvokeHandlerBase`1[T].DoTick () [0x00138] in <cddf7cb413194091a47148a30f3fc280>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <cddf7cb413194091a47148a30f3fc280>:0

I'm having the same problem. For the past week, my server has been shutting down suddenly. I can't figure out why.

firingLaserz

I had this before, it turned out to be a players workbench. When they go in and out of the volume is when you see the spam. I thought it had something to do with how they build the shelves so close and maybe clipping into it. A server restart fixed it I never did see it again.

Yes, I agree with you. I haven't had this problem again since I wiped my server.