My plugin should play sound effects when things happen by initializing an effect like this
var effect = new Effect();
effect.Init(Effect.Type.Generic, position, Vector3.zero);
effect.pooledString = prefab;
Then calling:
EffectNetwork.Send(effect, player.net.connection);
This used to work 2 or 3 months ago. Now it throws a client side error (No server side error)
"...prefabs/missions/effects/mission_objective_complete.prefab requires asset scene 'AssetScene-props' to be loaded first"
Anyone knows any workaround to be able to run effects client side? I need to play specifically mission objective sound effects.