Hi everyone,
First of hi! And thanks in advance for any help and guidance you can offer.
My server is running and working beyond these challenges.
I have 2 challenges:
Challenge 1:
The server logo and header image do not show up in the server listing despite me configuring them. I have done alot of googling and reading and believe I have set things up correctly, but perhaps you can verify my startup script and then give pointers as to why it isn't working!
Startup script:
#!/bin/sh
export LD_LIBRARY_PATH=/home/steam:/home/steam/RustDedicated_data:{$LD_LIBRARY_PATH};
clear while : do
exec ./RustDedicated -batchmode -nographics \
+server.ip *.*.*.* \
+server.port 28015 \
+rcon.ip *.*.*.* \
+rcon.port 28016 \
+rcon.password "biglongcomplicatedpassword" \
+server.maxplayers 100 \
+server.hostname "|UK| Friendly Forges |PvE| Wasteland |Monthly|" \
+server.identity "ffqw" \
+server.level "Procedural Map" \
+server.seed 12345 \
+server.worldsize 3500 \
+server.saveinterval 300 \
+server.globalchat true \
+server.description "PvE Warm vibes join us to experiment learn and grow your very own Rust world" \
+server.headerimage "https://i.ibb.co/8Lmdw4ch/Friendly-Forges-Header-1024x512.png" \
+server.pve true \
+server.tags monthly,vanilla,training,eu \
+server.logoimage "https://i.ibb.co/TMBBWZhw/Friendly-Forges-Logo-256x256.png"
echo "\nRestarting server...\n" done
Challenge 2:
When I damage my own base, I get the damage mirrored back to me. I am hoping to make it so that players that own the building don't get their damage reflcted like that. I was doing some research and a similar post was found here which suggested using TruePvE. Does anyone have experience of this, and is that infact better for my intended purpose to turn off that mirror damage thing amongst potential other benefits? How using this plugin would I configure my intended behaviour?
Many thanks again for all and any help!