OverflowException: Arithmetic operation resulted in an overflowNot An Issue
I was adding hqm to a TC on my server so the base doesn't decay and I was trying to add 1bil hqm but i somehow added more than 32 int limit (i proabably had some on me and didn't notice) but now when trying to load in in server log it says "OverflowException: Arithmetic operation resulted in an overflow." and I get kicked for "Entities Out Of Order" how can i fix this?
In response to Blakepane ():
I was adding hqm to a TC on my server so the base doesn't decay and I was trying to add 1bil hqm but...
Wipe the map.
In response to 2CHEVSKII ():
Wipe the map.
Only thing is I have many things of which I would prefer not to be wiped as of now as it is a test server and I haven’t copied all the structures 
In response to Blakepane ():
Only thing is I have many things of which I would prefer not to be wiped as of now as it is a test s...
Is the server itself running fine? And if item is in the TC or in your sleeper?
In response to 2CHEVSKII ():
Is the server itself running fine? And if item is in the TC or in your sleeper?
  1. Yes the server is running fine apart from the items which are in the tc
Actually I got an idea, but only if server itself runs fine and can load plugins.
Create a cs file with name "RemoveStupidHQM.cs" and then paste there the following, then load the plugin. Note that it will remove ALL the hqm from TCs and sleepers on the map, and don't forget to delete it after the problem is solved (if it is), or it would do the same action every time you restart the server.
Will this just break the TC? Or remove contents or just hqm edit: seems like everything just wanna check
In response to Blakepane ():
Will this just break the TC? Or remove contents or just hqm edit: seems like everything just wanna c...
It only removes hqm from tcs and sleepers, since atm of writing this I didnt know where ur hqm is.
In response to 2CHEVSKII ():
Actually I got an idea, but only if server itself runs fine and can load plugins.
Create a cs f...
Could you also set this to remove Metal fragments and wood? As I think there may be some of that too (all cooked)
In response to Blakepane ():
Could you also set this to remove Metal fragments and wood? As I think there may be some of that too...
I'll pm u cuz thread getting polluted
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