Hello All,
Does anyone know what is causing my server console to constantly spam the following and how do I stop it?
Exception: FSMComponent.BudgetedUpdate
The log shows this:
Server Exception: FSMComponent.BudgetedUpdate
at UnityEngine.Component.GetComponent[T] () (at <470ec865e9cd405cbc45cdbc22bb3c0c>:0)
at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) (at <e7a4f6daf46144f0a1cd5df4f4228a12>:0)
at Rust.Ai.Gen2.SenseComponent.Tick () (at <e7a4f6daf46144f0a1cd5df4f4228a12>:0)
at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <e7a4f6daf46144f0a1cd5df4f4228a12>:0)
at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <15a3fdc7f6d646d8acaa43149d7ac3b8>:0)
at ServerMgr.Update () (at <e7a4f6daf46144f0a1cd5df4f4228a12>:0)
at UnityEngine.Debug:LogException(Exception, Object)
at ServerMgr:Update()
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <e7a4f6daf46144f0a1cd5df4f4228a12>:0
at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <e7a4f6daf46144f0a1cd5df4f4228a12>:0
at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <e7a4f6daf46144f0a1cd5df4f4228a12>:0
at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000a8] in <15a3fdc7f6d646d8acaa43149d7ac3b8>:0
at ServerMgr.Update () [0x004d8] in <e7a4f6daf46144f0a1cd5df4f4228a12>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
Please, someone help me, thank you!