Never seen this error before and it showing in my console - anyone know if its somethign i should be concerned about  ???

?????? Ω disconnecting: ArgumentException: RenderTextureDesc height must be greater than zero.
Parameter name: desc.height
UnityEngine.RenderTexture.ValidateRenderTextureDesc (UnityEngine.RenderTextureDescriptor desc) (at <7848bf5ffb154531ab6a4765738d835a>:0)
UnityEngine.RenderTexture.GetTemporary (UnityEngine.RenderTextureDescriptor desc) (at <7848bf5ffb154531ab6a4765738d835a>:0)
UnityEngine.RenderTexture.GetTemporaryImpl (System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale) (at <7848bf5ffb154531ab6a4765738d835a>:0)
UnityEngine.RenderTexture.GetTemporary (System.Int32 width, System.Int32 height, System.Int32 depthBuffer) (at <7848bf5ffb154531ab6a4765738d835a>:0)
TOD_ImageEffect.GetSkyMask (UnityEngine.RenderTexture source, UnityEngine.Material skyMaskMaterial, UnityEngine.Material screenClearMaterial, TOD_ImageEffect+ResolutionType resolution, UnityEngine.Vector3 lightPos, System.Int32 blurIterations, System.Single blurRadius, System.Single maxRadius) (at <28f50942e71c41f2a24cef7b4e1f10c0>:0)
TOD_Scattering.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at <28f50942e71c41f2a24cef7b4e1f10c0>:0)

Version: 30885
????? Ω left the server (Reason: Disconnected)