Console Spam

Does anyone know what this is? Haven't been able to figure it out. It's only after the server has been running for a bit. Even after restarting it only goes away temporarily.

 

Server Exception: FSMComponent.BudgetedUpdate

Look in the logs see if there is more details on the error.

QzI7BTiNC4M1Y5T.png Razor

Look in the logs see if there is more details on the error.

This is the whole log message. It's only for this one server and we use a lot of the same plugins for different servers. So, quite confused what's throwing this. From how it reads it's almost something messed up while updating or something.

[ERRO] Unhandled error occurred (NullReferenceException)
  at Rust.Ai.Gen2.SenseComponent.TickFireDetection (System.Single deltaTime) (at <4ad666e3780942ab8491327aeced5b33>:0)
  at Rust.Ai.Gen2.SenseComponent.Tick () (at <4ad666e3780942ab8491327aeced5b33>:0)
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <4ad666e3780942ab8491327aeced5b33>:0)
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <e3d126afc3714646a99d5e7a76575536>:0)
  at ServerMgr.Update () (at <4ad666e3780942ab8491327aeced5b33>:0)
  at UnityEngine.Debug:LogException(Exception, Object)
  at ServerMgr:Update()
MYK1lpdiebEneOk.jpg GangstaPichu

This is the whole log message. It's only for this one server and we use a lot of the same plugins for different servers. So, quite confused what's throwing this. From how it reads it's almost something messed up while updating or something.

[ERRO] Unhandled error occurred (NullReferenceException)
  at Rust.Ai.Gen2.SenseComponent.TickFireDetection (System.Single deltaTime) (at <4ad666e3780942ab8491327aeced5b33>:0)
  at Rust.Ai.Gen2.SenseComponent.Tick () (at <4ad666e3780942ab8491327aeced5b33>:0)
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <4ad666e3780942ab8491327aeced5b33>:0)
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <e3d126afc3714646a99d5e7a76575536>:0)
  at ServerMgr.Update () (at <4ad666e3780942ab8491327aeced5b33>:0)
  at UnityEngine.Debug:LogException(Exception, Object)
  at ServerMgr:Update()

Looks like a nps is messed up are you runing any npc plugins?

fyod7JNLiZiJPob.png Razor

Looks like a nps is messed up are you runing any npc plugins?

Nps? Also, not right now. Used to have BotRespawn on there and at one point for a map had BetterNPC, but it was before we ran BetterNPC for a map I'm pretty sure.

Rust.Ai.Gen2  him try and killl all them new woulfs maybe that is the  Gen2  if the error comes back just del all wulfs.
9Twodp1vGZ4Wdzw.png Razor
Rust.Ai.Gen2  him try and killl all them new woulfs maybe that is the  Gen2  if the error comes back just del all wulfs.

So, that seems to have worked. I may just disable wolves since it keeps happening. Not even sure why and that's the only server we have where they are having issues. We have a server that's 10x more custom than that one and it isn't even having issues with them. Only thing I can think of is something might have gotten corrupted or something while updated. Maybe a fresh install is something we might have to look into to try to fix it unless somehow a plugin is interfering with it.

[08:00:49] > NullReferenceException
[08:00:49] > Server Exception: FSMComponent.BudgetedUpdate
[08:00:49] > NullReferenceException

Server Exception: FSMComponent.BudgetedUpdate
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <9300cdec7af048559d7e5ec80dc37536>:0
  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <9300cdec7af048559d7e5ec80dc37536>:0
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <9300cdec7af048559d7e5ec80dc37536>:0
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000a8] in <e1cf5dbb56944827ad4c841af8c678a5>:0
  at ServerMgr.Update () [0x00526] in <9300cdec7af048559d7e5ec80dc37536>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
 
doesn't happen every day and seems to be very random, Going around killing all the new wolves fixes it. I also don't use anything that controls/spawns animals. And when this spam happens all wolf2 are static and once killed remain the same animation but with 0 health and cannot be harvested
7331nonA
Server Exception: FSMComponent.BudgetedUpdate
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <9300cdec7af048559d7e5ec80dc37536>:0
  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <9300cdec7af048559d7e5ec80dc37536>:0
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <9300cdec7af048559d7e5ec80dc37536>:0
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000a8] in <e1cf5dbb56944827ad4c841af8c678a5>:0
  at ServerMgr.Update () [0x00526] in <9300cdec7af048559d7e5ec80dc37536>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
 
doesn't happen every day and seems to be very random, Going around killing all the new wolves fixes it. I also don't use anything that controls/spawns animals. And when this spam happens all wolf2 are static and once killed remain the same animation but with 0 health and cannot be harvested

Literally stopped messing with them and like turned them off on a couple of our servers. They have other means to get those resources anyways, so didn't matter. They were causing too many issues to exist.