Server wont start and how to fix?

Error loading save (server/streamline/proceduralmap.4800.16879087.259.sav)
Error loading save (server/streamline/proceduralmap.4800.16879087.259.sav)
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at Item.SetRadioactivity (ItemDefinition template) [0x00000] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.Load_Patch2(Item,ProtoBuf.Item)
at ItemManager.Load (ProtoBuf.Item load, Item created, System.Boolean isServer) [0x00021] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at ItemContainer.Load (ProtoBuf.ItemContainer container) [0x0018b] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at StorageContainer.Load (BaseNetworkable+LoadInfo info) [0x0001c] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x0051d] in <3aec307eee464538bf0b5313d5ab1ad7>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Spawning 161472 entities from map
Spawning 161472 entities from map
done.
done.
Postprocessing 161472 entities from map
Postprocessing 161472 entities from map
Setting parent to entity that hasn't spawned yet! (net is null)
Setting parent to entity that hasn't spawned yet! (net is null)
NullReferenceException: Object reference not set to an instance of an object.
NullReferenceException: Object reference not set to an instance of an object.
at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at MicrophoneStand.SpawnChildEntity () [0x0003e] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <3aec307eee464538bf0b5313d5ab1ad7>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0

Sounds like server did not fully update validate server files.

Talk to support at Streamline, i have found that they are very helpful and have resolved any of my problems in the past

nMyfFlEnglczTD3.jpg pookins

Talk to support at Streamline, i have found that they are very helpful and have resolved any of my problems in the past

Did i miss somthing where did he say he rented his server from Streamline?

He probably assumed it from this:

Error loading save (server/streamline/proceduralmap.4800.16879087.259.sav)​
htmlSh3wbejUsbb.png JimDeadlock

He probably assumed it from this:

Error loading save (server/streamline/proceduralmap.4800.16879087.259.sav)​

Ahh ya his best bet is to contact the host.

😄 Yep