How can i remove unknown entity?

hello

my server has slowed down, so I checked the entity
but i couldnt figure out what the entity was

there are a lot of things that dont make sense, like ak or m93 or salvaged sword

is there a way to remove these entities?

==== PerformanceMonitor results ====

"List": {
"metal_detector_source.entity": {
"Total": 8447,
"Owned": 0,
"Unowned": 8447
},
"orebonus_generic": {
"Total": 3389,
"Owned": 0,
"Unowned": 3389
},
"birch_medium_temp": {
"Total": 3138,
"Owned": 0,
"Unowned": 3138
},
"syringe_medical.entity": {
"Total": 3070,
"Owned": 0,
"Unowned": 3070
},
"flashlight.entity": {
"Total": 2864,
"Owned": 0,
"Unowned": 2864
},
"floor": {
"Total": 2536,
"Owned": 2536,
"Unowned": 0
},
"wall": {
"Total": 2299,
"Owned": 2299,
"Unowned": 0
},
"ak47u.entity": {
"Total": 2195,
"Owned": 0,
"Unowned": 2195
},
"american_beech_c": {
"Total": 2123,
"Owned": 0,
"Unowned": 2123
},
"american_beech_a": {
"Total": 2115,
"Owned": 0,
"Unowned": 2115
},
"birch_large_temp": {
"Total": 2115,
"Owned": 0,
"Unowned": 2115
},
"american_beech_b": {
"Total": 2115,
"Owned": 0,
"Unowned": 2115
},
"birch_big_temp": {
"Total": 2115,
"Owned": 0,
"Unowned": 2115
},
"birch_tiny_temp": {
"Total": 1973,
"Owned": 0,
"Unowned": 1973
},
"birch_small_temp": {
"Total": 1971,
"Owned": 0,
"Unowned": 1971
},
"m92.entity": {
"Total": 1955,
"Owned": 0,
"Unowned": 1955
},
"lr300.entity": {
"Total": 1940,
"Owned": 0,
"Unowned": 1940
},
"american_beech_e": {
"Total": 1939,
"Owned": 0,
"Unowned": 1939
},
"american_beech_d": {
"Total": 1933,
"Owned": 0,
"Unowned": 1933
},
"creosote_bush_c": {
"Total": 1904,
"Owned": 0,
"Unowned": 1904
},
"creosote_bush_d": {
"Total": 1902,
"Owned": 0,
"Unowned": 1902
},
"holosight.entity": {
"Total": 1843,
"Owned": 0,
"Unowned": 1843
},
"american_beech_a_dead": {
"Total": 1816,
"Owned": 0,
"Unowned": 1816
},
"foundation": {
"Total": 1790,
"Owned": 1790,
"Unowned": 0
},
"m39.entity": {
"Total": 1754,
"Owned": 0,
"Unowned": 1754
},
"stone-ore": {
"Total": 1454,
"Owned": 0,
"Unowned": 1454
},
"pine_d": {
"Total": 1414,
"Owned": 0,
"Unowned": 1414
},
"pine_b": {
"Total": 1326,
"Owned": 0,
"Unowned": 1326
},
"american_beech_e_dead": {
"Total": 1323,
"Owned": 0,
"Unowned": 1323
},
"wood-collectable": {
"Total": 1280,
"Owned": 0,
"Unowned": 1280
},
"hemp-collectable": {
"Total": 1280,
"Owned": 0,
"Unowned": 1280
},
"salvaged_sword.entity": {
"Total": 1146,
"Owned": 0,
"Unowned": 1146
},
"wall.frame": {
"Total": 1127,
"Owned": 1127,
"Unowned": 0
},
"pine_sapling_e": {
"Total": 1114,
"Owned": 0,
"Unowned": 1114

Entities:  Anything on the Map.  Mostly what's listed here are Trees  I also see things that appear odd, but may not be

("flashlight.entity": {
"Total": 2864,
"Owned": 0,
"Unowned": 2864

Not sure where the game would be hiding nearly 2900 flashlights.  But, just like a tree, it's an entity.  You can access your Convars and make setting changes there for Animal Spawns and Trains.  I've set all mine to 1 (where 2 or 3 like bear.population, wolf.population) is the setting and I still have plenty of animals.  Actually, more than enough.  I've not messed around with Trees, or Ore Nodes, but some servers have reduced these.  Especially if you are a quickstart server (5x server).

If you want to just control your players, you can download Entity Limits from UMod.  You can set parameters for anything.  You will need to get a proper source for asset strings, I use https://docs.carbonmod.gg/docs/rust/entities