Ai.think false stopping Military Transport Heli

While looking to increase our servers performance we have begun experimenting with ai.think false.

Admittedly, its a game changer.

(little pun there)

However, im noticing our Military Transports arent doing too hot. They just keep spawning and floating out in unreachable ocean.

Any tips?

Is there way to "ai.think false" but renable the transport?

would we have to do "server.events false" and find a plugin to handle the events?

Further more. Tunnel dwellers are completely broken from this.

Other scientist will still fight back, but the dwellers wont move even after being shot.

Thats cause think turned off there brain. Ya cant expect any AI to work properly when ya disable them with the convar.

Yes I understand that. Hence why I have made a post asking for any guidance

Merged post

Ideally a way to disable all default NPCS.

ai.killscientists works, but they respawn.

Thinking there still might be a way to use this though and prevent the defaults from respawning.