HELP ME PLSS!Suggestion

Hello everyone, I hope you can help me, my Rust server gives me an error. Turns out I set it up and everything was fine until I started the game on my server and on the last load it kicked me off the server giving me an error in the game. and on the server I will put the server error I hope you can help me

ERROR IN GAME :

ERROR IN GAME!

ERROR IN SERVER :

gse orca disconnecting: Exception (cs:100451): ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Select[TSource,TResult] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) (at <00000000000000000000000000000000>:0) Rust.Platform.Steam.SteamPlatform.GetItemDefinitionsWithPrices () (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) (at <00000000000000000000000000000000>:0) System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0) System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) (at <00000000000000000000000000000000>:0) Steamworks.SteamInventory.GetDefinitionsWithPricesAsync () (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) Steamworks.Dispatch.ProcessCallback (Steamworks.Dispatch+CallbackMsg_t msg, System.Boolean isServer) (at <00000000000000000000000000000000>:0) Steamworks.Dispatch.Frame (Steamworks.Data.HSteamPipe pipe) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) --- End of stack trace from previous location where exception was thrown --- RepairBenchPanel.RefreshItemList () (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) (at <00000000000000000000000000000000>:0) System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0) System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0) System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0) Rust.Platform.Steam.SteamPlatform.GetItemDefinitionsWithPrices () (at <00000000000000000000000000000000>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0) System.Thread


If you want helpful people to deliberately ignore you, this is how to do it!

htmlSh3wbejUsbb.png JimDeadlock

If you want helpful people to deliberately ignore you, this is how to do it!

He has made 3 posts on this so far i hope they put his posts in moderation q from now on.

htmlSh3wbejUsbb.png JimDeadlock

If you want helpful people to deliberately ignore you, this is how to do it!

He is using a hack client and trying to get support here.

This happened to me when the server couldn't find the steamclient.so file.
You have to scroll up in your server error logs and see if that's the case for you.
If it is, then you have to symbolic link the correct steamclient.so location to the location the server tries to open it from.
In my case it was:

ln -s /root/.local/share/Steam/steamcmd/linux64/steamclient.so /home/steam/.steam/sdk64/steamclient.so

Make sure to modify the files location to whatever your path is, and then try again.
If that doesn't help search for the first error and post it, whatever you posted currently can't tell us much since it is just the effect and not the cause.

Razor I do not use a hacked client, I use the official versions of the server and the game, I only change the dll "steam_api64.dll" so as not to have to use steam on the server or in the game, for more information I live in Cuba where I hardly have internet and I have to be forced to do that if you can help me thanks in advance!

J35U5QVA

Razor I do not use a hacked client, I use the official versions of the server and the game, I only change the dll "steam_api64.dll" so as not to have to use steam on the server or in the game, for more information I live in Cuba where I hardly have internet and I have to be forced to do that if you can help me thanks in advance!

Again changing files to buypass steam/facepunch/auth is a hack. Obvius your hack is no good no more as your here thinking somone will support this for you..  You already stated the server allows you to connect if you fo not use your hacked version of steam so  use that.

I practically don't have internet, that's the problem if I wouldn't always use it like that, but I don't have internet.

J35U5QVA

I practically don't have internet, that's the problem if I wouldn't always use it like that, but I don't have internet.

How are you playing on your server with out internet? How are others playing on your server if ya have no internet to host it?

We play on a network called Joven Club that connects the entire country, the method we use to play we replace the steam_api64.dll with a cracked one that allows you to change the name and ID with a text document (.txt) all of that. It worked fine for us until version 2547.250.1 from that version onwards, that is, 2548.251.1 the game error began

Merged post

Believe me, if you could help me I would really appreciate it, I know it's not the right way to do it but imagine I live in Cuba 😥

J35U5QVA

We play on a network called Joven Club that connects the entire country, the method we use to play we replace the steam_api64.dll with a cracked one that allows you to change the name and ID with a text document (.txt) all of that. It worked fine for us until version 2547.250.1 from that version onwards, that is, 2548.251.1 the game error began

Merged post

Believe me, if you could help me I would really appreciate it, I know it's not the right way to do it but imagine I live in Cuba 😥

There is no way to spoof the info anymore facepunch changed all that with new increption to stop people good luck.

ok, I know that it is not correct to use the game without the original steam, thanks for your time, I will write to MrBlue