Server Exception: Player Update
AssertionException: connection != null
Assertion failure. Value was Null
Expected: Value was not Null
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <5f55adde392a4f559fa097c2225879c0>:0
at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <5f55adde392a4f559fa097c2225879c0>:0
at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <d6d2f2ca61f942a2a418cdf5352584fa>:0
at Network.NetWrite.Send (Network.SendInfo info) [0x0005d] in <d6d2f2ca61f942a2a418cdf5352584fa>:0
at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo)
at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at PlayerMetabolism.SendChangesToClient () [0x0002d] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x0001b] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0020b] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <cf3b5cb28c9f48b1ad7ad9321d5cdbaa>:0
at (wrapper dynamic-method) ServerMgr.Update_Patch0(object)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update_Patch0(Object)The server occasionally experiences this error, and then the server crashes directly! Can someone help me?