Nullreference

Hi there,

I run in to some issues after 2 times wiping the map eventually i get a nullreference even after unloading all the plugins it keeps having the error's
Anyone have experienced this before ? i'm currently clueless on what is happening.

Server Exception: Mountable Cycle
NullReferenceException: Object reference not set to an instance of an object
at MLRS.TryGetAimingModule (Item& item) [0x00006] in <808a81731e334e13bae0c54b8d9c7bba>:0
at MLRS.UpdateStorageState () [0x00000] in <808a81731e334e13bae0c54b8d9c7bba>:0
at MLRS.VehicleFixedUpdate () [0x0004b] in <808a81731e334e13bae0c54b8d9c7bba>:0
at BaseMountable.FixedUpdateCycle () [0x00039] in <808a81731e334e13bae0c54b8d9c7bba>:0
at ServerMgr.FixedUpdate () [0x00018] in <808a81731e334e13bae0c54b8d9c7bba>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()

Having same issue

Currently written a plugin that removes the MLRS entirely, and removed a plugin that was taking care of helifuel. so far so good. still havent figured out what was causing it.

I had this problem twice already! Map size 3500 seed 1961507227. Players played hours and after server restart the console was spammed with that error and noone can join and if somebody has the luck to join the server they cannot wake up.

First I need wipe the map (and I keep same size, seed). And today after restart again. Same situation. So IDK if there is some exploit that somebody can use, or specially issue with some seeds or IDK, but in my POV it is really huge gamechanging bug.

Well it's good to hear that i'm not the only one, it happened today again after restart.

m249.entity[10299629] changed its network group to null
NullReferenceException: Object reference not set to an instance of an object
  at PlayerInventory.SendUpdatedInventoryInternal (PlayerInventory+Type type, ItemContainer container, PlayerInventory+NetworkInventoryMode mode) [0x000a7] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at PlayerInventory.SendUpdatedInventory (PlayerInventory+Type type, ItemContainer container, System.Boolean bSendInventoryToEveryone) [0x00018] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at PlayerInventory.UpdateContainer (System.Single delta, PlayerInventory+Type type, ItemContainer container, System.Boolean bSendInventoryToEveryone, System.Single temperature) [0x00023] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at PlayerInventory.ServerUpdate (System.Single delta) [0x00065] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at PlayerInventory.OnClothingChanged (Item item, System.Boolean bAdded) [0x00010] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at ItemContainer.Remove (Item item) [0x00046] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at Item.SetParent (ItemContainer target) [0x00012] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at Item.RemoveFromContainer () [0x00009] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x004cf] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer[] source) [0x0008b] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BasePlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath) [0x00104] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BasePlayer.OnKilled (HitInfo info) [0x00255] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BasePlayer.Die (HitInfo info) [0x000ac] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BasePlayer.OnInvalidPosition () [0x00009] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BaseEntity.TransformChanged () [0x0003b] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BaseEntity.NetworkPositionTick () [0x00029] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BasePlayer.MovePosition (UnityEngine.Vector3 newPos) [0x00077] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at BasePlayer.ServerFall () [0x001e4] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 ​


Saving complete
NullReferenceException: Object reference not set to an instance of an object
  at PlayerCorpse.BuoyancySleep (System.Boolean inWater) [0x00008] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at Buoyancy.Sleep () [0x0001a] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 

NullReferenceException: Object reference not set to an instance of an object
  at PlayerCorpse.BuoyancySleep (System.Boolean inWater) [0x00008] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at Buoyancy.Sleep () [0x0001a] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 

NullReferenceException: Object reference not set to an instance of an object
  at PlayerCorpse.BuoyancySleep (System.Boolean inWater) [0x00008] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at Buoyancy.Sleep () [0x0001a] in <e56798bd356040bc8e6ce5582a75c9c3>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b0cacfb2224e4e6ab595749f3ac4a418>:0 
​