Dedicated Server on Debian, help please. :)

If there is a better place or more populated forum to post this, please let me know. Thanks.

Anyhow, I am trying to get a server going on a Debian pc of mine and it keeps freezing while loading the server startup phase.

My .sh file is as follows

----------------------------------------------------------------------

#!/bin/sh
clear while : do
exec ./RustDedicated -batchmode -nographics \
-server.ip \
-server.port 28015 \
-rcon.ip \
-rcon.port 28016 \
-rcon.password "mysillypassword" \
-server.maxplayers 10 \
-server.hostname "OrbsServerD" \
-server.identity "rustserverd" \
-server.level "Procedural Map" \
-server.seed 12345 \
-server.worldsize 1000 \
-server.saveinterval 300 \-server.globalchat true \
-server.description "MyFreakinServer" \
-server.headerimage \
-server.url
echo "\nRestarting server...\n" done

-----------------------------------------------------------------------------------

And I don't see a "Attach File" option so here is my Terminal Output
As you can see it gets to the same spot every time and freezes on
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

------------------------------------------------------------------------------------

orb@Orb-DT2D:~/rustserverd$ dir
Bundles Oxide.Compiler startrust2.sh
cfg Oxide.Rust-linux.zip startrust.sh
HarmonyMods runds.sh steam_appid.txt
iptables.sh RustDedicated steamapps
libsteam_api.so RustDedicated_Data steamclient.so
oxide server UnityPlayer.so
orb@Orb-DT2D:~/rustserverd$ ./startrust2.sh
Usage: clear [options]

Options:
-T TERM use this instead of $TERM
-V print curses-version
-x do not try to clear scrollback
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = '/home/orb/rustserverd/RustDedicated_Data/Managed'
Mono config path = '/home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/etc'
Shutdown handler: initialize.
Preloaded 'libEOSSDK-Linux-Shipping.so'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libsqlite3.so'
Preloaded 'libsqlite3.so.0'
Preloaded 'libsteam_api.so'
Preloaded 'libsqlite3.so'
Preloaded 'libsqlite3.so.0'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
Initialize engine version: 2021.3.29f1 (204d6dc9ae1c)
[Subsystems] Discovering subsystems at path /home/orb/rustserverd/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.568 seconds
ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Colourize shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 8.001402 ms
Set managed directory to '/home/orb/rustserverd/RustDedicated_Data/Managed'
Set harmony directory to '/home/orb/rustserverd/RustDedicated_Data/../HarmonyMods'
ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Bootstrap Startup
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Loading maps/maps.bundle
Loading shared/content.bundle
Loading shared/content.private.bundle
Loading shared/items.preload.bundle
Loading shared/monuments.bundle
Loading shared/skinnables.preload.bundle
System
Name: Orb-DT2D
OS: Linux 6.1 Debian GNU/Linux 12 64bit

CPU
Model: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
Cores: 4
Memory: 7927 MB

GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 50

Process
Memory: 0 MB

Mono
Collects: 43
Memory: 8 MB

Manifest Metadata Loaded
26871 pooled strings
12030 prefab properties
419 effect categories
1615 entity names
Command Line: "./RustDedicated" "-batchmode" "-nographics" "-server.ip" "-server.port" "28015" "-rcon.ip" "-rcon.port" "28016" "-rcon.password" "******" "-server.maxplayers" "10" "-server.hostname" "OrbsServerD" "-server.identity" "rustserverd" "-server.level" "Procedural Map" "-server.seed" "12345" "-server.worldsize" "1000" "-server.saveinterval" "300" "-server.globalchat" "true" "-server.description" "MyFreakinServer" "-server.headerimage" "-server.url"
Fallback handler could not load library /home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561b8ee4ee50.so
Fallback handler could not load library /home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561b8eb74280.so
Fallback handler could not load library /home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561b8eccc320.so
Fallback handler could not load library /home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561b8fb90a80.so
Fallback handler could not load library /home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561b8f294370.so
Fallback handler could not load library /home/orb/rustserverd/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561b90de69f0.so
Server Config Loaded
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Loading Items Took: 3.9359579 seconds
Building Items Took: 3.984375 seconds / Items: 905 / Blueprints: 501
Skinnable Warmup
Manifest Assets Loaded
118 skinnable objects
Initializing Nexus
Nexus endpoint and/or secret key is not set, not starting nexus connection
Loading Scene
HDR Render Texture not supported, disabling HDR on reflection probe.
Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
UnloadTime: 18.884683 ms
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Unloading 97339 unused Assets to reduce memory usage. Loaded Objects now: 44150.
Total: 109.814893 ms (FindLiveObjects: 6.924011 ms CreateObjectMapping: 11.718566 ms MarkObjects: 63.623519 ms DeleteObjects: 27.548081 ms)

Loading Oxide Core v2.0.4077...
Loading extensions...
Loaded extension CSharp v2.0.4126 by Oxide Team and Contributors
Loaded extension MySql v2.0.3774 by Oxide Team and Contributors
Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors
Unity version: 2021.3.29f1
Loaded extension Unity v2.0.3777 by Oxide Team and Contributors
Loaded extension Rust v2.0.6104 by Oxide Team and Contributors
[CSharp] Checking for updates for Oxide.Compiler | Local MD5: 838a94f8cbd89daa1153012c04b4b95a | Last modified: 2024-01-12 11:33:46
[CSharp] Oxide.Compiler is up to date
File permissions set for Oxide.Compiler
Using Covalence provider for game 'Rust'
Loading plugins...
Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors
Loaded plugin Rust v2.0.6104 by Oxide Team and Contributors
[CSharp] Started Oxide.Compiler v successfully
Backpacks was compiled successfully in 0ms
Loaded plugin Backpacks v3.13.3 by WhiteThunder
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Shutting down compiler because idle shutdown
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Compiler shutdown completed
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Can't remove CanvasRenderer because RawImage (Script), RawImage (Script), RawImage (Script) depends on it
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Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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SocketException: The requested address is not valid in this context
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <a6e4b4aa6fb04ea29ee289948685adca>:0
at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <1ea10dde05604571b352f02f35f5a11e>:0
at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <1ea10dde05604571b352f02f35f5a11e>:0
at Facepunch.Rcon.Listener.Start () [0x000de] in <7d4ae2515b3b46aeb9faf56c91cb85b9>:0
at Facepunch.RCon.Initialize () [0x00112] in <aebfed968882427a96c63159968e4f52>:0
at Bootstrap+<StartServer>d__21.MoveNext () [0x00073] in <aebfed968882427a96c63159968e4f52>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

--------------------------------- END ---------------------------------------------------------

Yes, I am a n00b at setting up Rust Servers. I do have one going on my windows PC as I am ALSO not fluent in Linux :(

8G RAM is not enough to run rustserver these days, you need 16G.

You could add 8G of swap to your existing setup and it will probably load (very slowly) and performance will be poor.

its getting to where 16gb is not enough. worldsize default (according to FP) is now 4500

In my opinion your network allocation is wrong.  

As mentioned in the exception: SocketException: The requested address is not valid in this context.

 

Your "ip" configuration is empty, at least i had a same exception with a ip that wasnt on my interface.  

On linux you can get your ip with "ip addr" or "ifconfig" or .......

Then select one of your interfaces. For ethernet it is mostly something like "eth0" and for wifi something with wx...., ps.... or so

 

EDIT: maybe something like 0.0.0.0 is also valid for an unbound interface

He seems to be one of the many posters on here who ask a question and then disappear, never to be seen again, while people waste their time posting answers...

Yeah, deff one of those guys. haha
Gave up on Debian and put one of my spare windows machines with an I7 and 16gigs on the task and haven't looked back since. :)

There's nothing funny about it. Abusing other people's generosity is selfish and narcissistic.

Nailed it! How do you know me so well? It's like we're connected!  :O

What is it these days, 10 lashings? Or is it 20 for the haha chuckle?

Merged post

Side Note: I can run multiple servers simultaneously on a I7 windows machine with 16gigs ram.

It seems to work out to about 1000 map size per gig of ram regardless of which servers I fire up.
Usually only run 4 but have had 5 going at the same time. 3 of which were under 2000 map size and 2 at 6000 size.
All low pop obviously. 10 or more players would probably crash it all out. haha

(darn, haha'd again... more lashings?)