OutOfMemoryException: Out of memory, Timer+TimeSlot.GetExpired, Timer.Update HELP PLEASE

OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.Queue`1[T].SetCapacity (System.Int32 capacity) [0x00000] in <47fc8c70fa834cbf8141d7c1a7589125>:0
at System.Collections.Generic.Queue`1[T].Enqueue (T item) [0x0003e] in <47fc8c70fa834cbf8141d7c1a7589125>:0
at Oxide.Core.Libraries.Timer+TimeSlot.GetExpired (System.Double now, System.Collections.Generic.Queue`1[T] queue) [0x00013] in <b76ec77c47d1449e92b2baab8603843d>:0
at Oxide.Core.Libraries.Timer.Update (System.Single delta) [0x0003e] in <b76ec77c47d1449e92b2baab8603843d>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x0007c] in <b76ec77c47d1449e92b2baab8603843d>:0
at Oxide.Core.Unity.UnityScript.Update () [0x00015] in <7c80e4af35e346a1bc843b5e98e25d87>:0

Good people please help me. I haven't been able to solve this problem for more than 2 months.

При небольшом присутствии в сети этого не происходит, как только появляется приличное количество игроков, может вылезти и спамить консоль, FPS на сервере становится равным 1-2 и игроки начинают лагать много. Вам необходимо перезагрузить сервер.

Merged post

Under small network conditions, this does not happen, since as soon as there is a decent number of players who can get out and spam the console, the FPS on the server becomes 1-2, and the players begin to lag far behind. You need to restart the server.