Ever since the mid-month Rust update, random players are disconnecting from my server (always clusters of people) with the following error message below. Anyone else experiencing this issue or know where I'd start in terms of troubleshooting? It honestly seems to happen randomly, to random players, at random times, so it's very hard to narrow down. Thanks in advance.
Disconnected (Invalid field id: 0, something went wrong in the streamat ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 ) - returning to main menuUnityEngine.Logger:Log(LogType, Object)UnityEngine.Debug:Log(Object)Client:OnClientDisconnected(String)Network.Client:OnDisconnected(String)Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)Facepunch.Network.Raknet.Client:HandleMessage()Facepunch.Network.Raknet.Client:Cycle()Client:Update()
Disconnected Invalid field id: 0, something went wrong in the stream
Bump :/
Merged post
Making sure server.encryption.0 fixes the issue.