AssertionException: Assertion failure. Values are not equal

see this is the problem last I checked, if all the modded server owners said I've had enough and stopped hosting servers this game would be dead. So Face Punch should care and give more thought into when they add stuff to the game. 

Official 8300+ players
Community 13000+ players
MODDED 54000+ players

again face Punch does need to start caring about what happens on the modded servers because what i see here is we keep this game alive and if WE pull out this game is dead.

Now my issues is is trying to stop those that are being kicked from being kicked.  I remember reading about a way to kill a player so it drops the item.  Off to search :)

disconnecting: Assertion failure. Values are not equal. Expected: 0 == 1 at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) [0x00000] in <00000000000000000000000000000000>:0 at MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) [0x00000] in <00000000000000000000000000000000>:0 at Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) [0x00000] in <00000000000000000000000000000000>:0 at ItemSkin.ApplySkin (UnityEngine.GameObject obj) [0x00000] in <00000000000000000000000000000000>:0 at DroppedItem.PostInitShared () [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

make sure you add this to your "magic loot" config ... looks like the nomad skin again ... try and ent kill the bugged suit .. or if it was on the floor wait for it to despawn

],
"Blacklisted Workshop Skins (Workshop Ids)": [
10180,
10201
],

thanks. it took me some time to find out what was going on :(