NullReferenceException: Object reference not set to an instance of an objectNot An Issue

I have a private rust server that me and my friedns play. Yesterday I updated the server and got this error, so I reinstalled the server on another drive and it said the same error.
v9itMWaUFiLbbpL.png
Here is the last few lines of text that appear on the console when I start the server. This happens when the server is almost done opening.
And also it says that the port is invalid, I don't know why.

Heres the connection_log_28015

[2021-10-12 22:24:43] Log session started
[2021-10-12 22:24:43] [0,0] SetSteamID( [A:1:0:0] )
[2021-10-12 22:24:43] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 22:24:43] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 22:24:43] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 22:24:43] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / *.*.*.*:80 (*.*.*.*:80)) - FAILURE (Invalid)
[2021-10-12 22:24:43] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2021-10-12 22:24:43] [0,0] Log session ended

[2021-10-12 22:47:33] Log session started
[2021-10-12 22:47:33] [0,0] SetSteamID( [A:1:0:0] )
[2021-10-12 22:47:33] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 22:47:33] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 22:47:33] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 22:47:33] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / *.*.*.*:80 (*.*.*.*:80)) - FAILURE (Invalid)
[2021-10-12 22:47:33] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2021-10-12 22:47:33] [0,0] Log session ended

[2021-10-12 23:15:13] Log session started
[2021-10-12 23:15:13] [0,0] SetSteamID( [A:1:0:0] )
[2021-10-12 23:15:13] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:15:13] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:15:13] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:15:13] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / *.*.*.*:80 (*.*.*.*:80)) - FAILURE (Invalid)
[2021-10-12 23:15:13] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2021-10-12 23:15:13] [0,0] Log session ended

[2021-10-12 23:24:09] Log session started
[2021-10-12 23:24:09] [0,0] SetSteamID( [A:1:0:0] )
[2021-10-12 23:24:09] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:24:09] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:24:09] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:24:09] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / *.*.*.*:80 (*.*.*.*:80)) - FAILURE (Invalid)
[2021-10-12 23:24:09] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2021-10-12 23:24:10] [0,0] Server says 0% of connections should be websockets, we rolled 94 - using UDP as default.
[2021-10-12 23:24:10] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api for launcher type 'default'. . .
[2021-10-12 23:24:10] CCMInterface::YieldingConnect -- got 100 CMs and 100 WebSocket CMS from ISteamDirectory/GetCMList.
[2021-10-12 23:24:10] [1,2] Connect() starting connection (eNetQOSLevelMedium, *.*.*.*:27024, UDP)
[2021-10-12 23:24:11] [1,2] ConnectionCompleted() (*.*.*.*:27017, UDP)
[2021-10-12 23:24:11] [1,2] RecvMsgClientLogOnResponse() : [A:1:3549146116:18632] 'OK'

[2021-10-12 23:31:04] Log session started
[2021-10-12 23:31:04] [0,0] SetSteamID( [A:1:0:0] )
[2021-10-12 23:31:04] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:31:04] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:31:04] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:31:04] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / *.*.*.*:80 (*.*.*.*:80)) - FAILURE (Invalid)
[2021-10-12 23:31:04] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2021-10-12 23:31:04] [0,0] Server says 50% of connections should be websockets, we rolled 85 - using UDP as default.
[2021-10-12 23:31:04] [1,2] Connect() starting connection (eNetQOSLevelMedium, *.*.*.*:27024, UDP)
[2021-10-12 23:31:05] [1,2] ConnectionCompleted() (*.*.*.*:27018, UDP)
[2021-10-12 23:31:05] [1,2] RecvMsgClientLogOnResponse() : [A:1:3619549192:18632] 'OK'

[2021-10-12 23:36:24] Log session started
[2021-10-12 23:36:24] [0,0] SetSteamID( [A:1:0:0] )
[2021-10-12 23:36:24] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:36:24] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:36:24] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam
[2021-10-12 23:36:24] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / *.*.*.*:80 (*.*.*.*:80)) - FAILURE (Invalid)
[2021-10-12 23:36:24] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2021-10-12 23:36:24] [0,0] Server says 50% of connections should be websockets, we rolled 24 - using WebSockets as default.
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27034) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27037) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27039) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm2-sto2.cm.steampowered.com:27030) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27034) results: 48.3276ms + load 53.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm5-sto1.cm.steampowered.com:27032) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27039) results: 48.9946ms + load 53.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27037) results: 49.0305ms + load 54.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm5-sto1.cm.steampowered.com:27037) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm6-sto1.cm.steampowered.com:27037) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm2-sto2.cm.steampowered.com:27030) results: 48.4721ms + load 55.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm2-sto2.cm.steampowered.com:27033) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm6-sto1.cm.steampowered.com:27037) results: 48.3412ms + load 49.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm5-sto1.cm.steampowered.com:27032) results: 48.3266ms + load 48.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm5-sto1.cm.steampowered.com:27037) results: 48.3908ms + load 49.0000
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm2-sto2.cm.steampowered.com:27031) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm6-sto1.cm.steampowered.com:27039) starting...
[2021-10-12 23:36:24] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27038) starting...
[2021-10-12 23:36:25] [0,0] PingWebSocketCM() (cm2-sto2.cm.steampowered.com:27033) results: 49.0685ms + load 57.0000
[2021-10-12 23:36:25] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm5-sto1.cm.steampowered.com:27032)
[2021-10-12 23:36:25] [0,0] PingWebSocketCM() (cm6-sto1.cm.steampowered.com:27039) results: 49.7931ms + load 52.0000
[2021-10-12 23:36:25] [0,0] PingWebSocketCM() (cm2-sto2.cm.steampowered.com:27031) results: 49.7881ms + load 55.0000
[2021-10-12 23:36:25] [0,0] PingWebSocketCM() (cm1-sto2.cm.steampowered.com:27038) results: 49.7561ms + load 54.0000
[2021-10-12 23:36:25] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm5-sto1.cm.steampowered.com:27032, WebSocket)
[2021-10-12 23:36:25] [1,3] ConnectionCompleted() (*.*.*.*:27032, WebSocket)
[2021-10-12 23:36:25] [1,3] RecvMsgClientLogOnResponse() : [A:1:3684155392:18632] 'OK'

Any help would be greatly appreciated.

the problen somehow fixed itself or something. I don't realy know that happened.

btw these are steam logs and you likely wont ever need them within next few years. instead use -logfile argument with path and send log contents

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