Making recycler for players and have problem with this on and off at the same time. How I can fix it 
Problems with recycler
You can start with showing us code you are using
Orange
You can start with showing us code you are using
I'm using this
private const string recPrefab = "assets/bundled/prefabs/static/recycler_static.prefab";
void SpawnRec(BasePlayer player)
{
Vector3 pos = player.transform.position + new Vector3(0, 300, 0);
Recycler rec = GameManager.server.CreateEntity(recPrefab,new Vector3(0,300,0)) as Recycler;
rec.OwnerID = player.userID;
rec.SendMessage("SetDeployedBy", player, (SendMessageOptions) 1);
rec.Spawn();
StartLoot(rec,player);
recUses[player.userID]--;
SendReply(player,$"{recUses[player.userID]} осталось применений переработчика");
}
public void StartLoot(Recycler recycler,BasePlayer owner)
{
recycler.SetFlag(BaseEntity.Flags.Open, true, true);
owner.inventory.loot.StartLootingEntity(recycler, false);
owner.inventory.loot.AddContainer(recycler.inventory);
owner.inventory.loot.SendImmediate();
owner.ClientRPCPlayer(null, owner, "RPC_OpenLootPanel", recycler.panelName);
} Your opening recycle function is not correct. Its missing a lot of stuff
Orange
Your opening recycle function is not correct. Its missing a lot of stuff
Can you write how open it correctly or share some plugin that do this?
Baks
Can you write how open it correctly or share some plugin that do this?
You can open game files and find that in BasePlayer or StorageContainer classes