Rust Error: Invalid Packet: Client Ready

So I did some looking on this website and I've seen this was an issue before and that the admins have told people that as long as they're using the newest version of oxide it should be fixed but, I'm currently using Version 2.0.5151 of Oxide which should be the latest and newest version of Oxide unless what I read online wasn't the actual newest update but, I'm positive I'm using the new Oxide version and everytime I try to join my server it either loads for a couple of seconds and then disconnects me for "Invalid Packet: Client Ready" or it just auto disconnects me on join for "Invalid Packet: Client Ready". I'm not too sure as to how I would go about fixing this because my console is not telling me much really, mainly just telling me that I have auth level 2 and that the rest of my plugins were loading just fine so, if I could get some ideas on how to fix this, that would be really great! (Also my apologies if this is the wrong section, quite new to this site, only really used this site to download plugins for my server.)

https://prnt.sc/1juxc7o

I'm not aware of that issue in any of the recent updates with Oxide.

Yeah, I'm not sure what's going on either, only reason I posted about this in here was bc this was an issue in the past and lots of people were saying it was an issue to do with Oxide and to make sure you have your oxide up-to-date to the latest version to fix it but, my server is already using the latest oxide update and I'm still getting kicked for "Invalid Packet: Client Ready". Not too sure what I should do to go about attempting to fix this. This just recently started happening since yesterday too, it was like 8 PM yesterday when I started getting kicked, I got kicked for other issues such as "Unknown Wire Type" but I thought I had fixed that lastnight after removing the plugin "AdminDeepCover" because the console said it was causing loads of errors so, I had removed that plugin lastnight and then since I removed it I've been getting kicked for "Invalid Packet: Client Ready". I would just like to hopefully figure this out and get this resolved so I can go back to messing around on my server.

 

Heres what the console currently says:

 

https://prnt.sc/1juy55a

Do you use any ItemContainer related plugins? I had one problem today too, and it was something wrong with item saving (i had one problem in my server and tried to fix it, idk if it was the problem), but here is my error

Server Exception: Player Update 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

NullReferenceException: Object reference not set to an instance of an object
  at ItemContainer.Save () [0x00058] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x000fa] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at ItemContainer.Save () [0x00100] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at PlayerInventory.Save (System.Boolean bForDisk) [0x00009] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0029a] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0000e] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000e0] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.SendEntityUpdate () [0x00018] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00198] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <1f3fa8a419514ccda4785c72488a815e>:0 
  at ServerMgr.Update () [0x00106] in <1f3fa8a419514ccda4785c72488a815e>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()

It was only me because i've tried to create items from bugged container from bytes

I do have a loot table plugin, currently using MagicLoot to multiply vanilla loot by 5. Do you think maybe MagicLoot is causing issues?

I don't have idea. Go to plugin help page and check if someone have the same problem. If i will have something more, i'll message here.

I HAVE THE SAME PROBLEM ( Black-Ice kicked: Invalid Packet: Client Command ) 😡