Dear Developers and people with more knowledge,
Is there any way to fix or just modify boombox play decay (usage) durability? Currently, use one plugin that cycles over discord past 2-3 days to prevent boombox from decay but looks like only stops normal decay. When I play the music they break crazy fast... I want for example to throw 2 speakers - one at a bandit and one at the outpost and make them play custom radio 24/7 but guess... After a couple of minutes, they break up.
Boombox durability fix?Solved
They do take actual decay damage while playing, so any plugin that prevents decay to then will work.
Two similar plugins are currently pending review on the site to address this.
ok also is there existing one currently and I do not like to f*ck up whole decay on my server or change it in any ways... tried before and not sure if something happened or nah but default is fine... only want boombox to be like godmode... this decay is insane now...
You can use mine from GitHub. I might add optional permissions to it later.
This one doesn't technically alter decay damage. It just alters a property of all boom boxes that determines how much damage they take from playing (sets it to 0). No unwanted side effects.
There are a few others floating around on Discord which just prevent decay damage to Boom Boxes. Those work just as well, but probably use a little more hook time since they hook the damage event. There is no side effect to preventing decay damage to boom boxes since they don't take decay damage under any other circumstances.
ok I guess this will works... Also I am happy because do not change other decay stuff on the server.... I am only worried if this "probably use a little more hooks time" will this make lag on the server or idk?
WhiteThunder
You can use mine from GitHub. I might add optional permissions to it later.
This one doesn't technically alter decay damage. It just alters a property of all boom boxes that determines how much damage they take from playing (sets it to 0). No unwanted side effects.
There are a few others floating around on Discord which just prevent decay damage to Boom Boxes. Those work just as well, but probably use a little more hook time since they hook the damage event. There is no side effect to preventing decay damage to boom boxes since they don't take decay damage under any other circumstances.
Tested and got a
Error while compiling: NoBoomBoxConditionLoss.cs(1612,12): error CS1056: Unexpected character `’'
in console
Mine probably uses less hook time than the ones that hook damage is what I'm saying. That being said, it's probably insignificant.
TwoShoes, you did not download the file correctly. Please use a search engine to learn how to download a file from a GitHub repo.
Upon request, I've released a redesign of the plugin that supports configuration and permissions. The URL has moved since I renamed the plugin.
https://umod.org/plugins/boombox-durability
WhiteThunder
Mine probably uses less hook time than the ones that hook damage is what I'm saying. That being said, it's probably insignificant.
TwoShoes, you did not download the file correctly. Please use a search engine to learn how to download a file from a GitHub repo.
Wow nice job on being a dick.. I know how to download
I'm sorry that I didn't elaborate further in my original message. I was not intending to be a dick. I am just very busy and didn't have time to explain on my phone. I know for a fact that the file you downloaded was not the plugin because the error message indicates that the file had at least 1612 lines, but the plugin only had a few hundred.TwoShoes
Wow nice job on being a dick.. I know how to download
I've seen multiple people report errors like this to me before when downloading a plugin from GitHub. Issue is always that they downloaded an HTML page or some other file, not the plugin code. GitHub isn't the most user friendly for simply downloading a file, since it's primarily designed for developers to collaborate using other software to push and pull code, so it's understandable if somebody downloads a file incorrectly and needs a tutorial, as I have given multiple people.