So I asked this question in the RustEdit discord (link to conversation at bottom). After determining that I might get more info here, Iām copying and pasting the question here š any advice would be appreciated.
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I'm making a custom map. This map has door frames and doors (a variety of types; garage, single, double, etc). When I save and load up the map for the first time, everything's fine except: when I open/close a door, Rust doesn't prevent me from interacting with the door again before its animation finishes.Ā
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To be more clear, you know how the "Close Door" prompt doesn't show up until the door is completely open? It doesn't wait to be fully open before showing me the "Close Door" prompt. Vise versa for "Open Door" prompt.
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Spamming the door in this way causes significant lag (I imagine from all the RPC messages happening too quickly). Has anyone else been experiencing this? Has anyone found a solution?
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This only happens on first boot. A second reboot fixes this. But it's consistent. On every map change, this happens.
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Thanks in advance š
Rust and oxide have both been fully updated to using the latest of both to date.
link to RustEdit discord convo:Ā https://discord.com/channels/475486514768510999/604834351825420301/860560818579570729