ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <669241222c0a46aa9b15f2dc6cfbad01>:0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <669241222c0a46aa9b15f2dc6cfbad01>:0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <669241222c0a46aa9b15f2dc6cfbad01>:0
at World+<Spawn>d__79.MoveNext () [0x000f4] in <669241222c0a46aa9b15f2dc6cfbad01>:0
at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <669241222c0a46aa9b15f2dc6cfbad01>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)
Custom map not loading below is issue
rustdll needs an update thats all
ok so just wait for rust edit to be update then its fixed?
mic92ok so just wait for rust edit to be update then its fixed?
Any luck yet? I have the same issue.