Just inquiring as to how i could spawn a Flyable Chinook or use Server Commands. so either Execute spwan ch37.entity at a specific position or remove the AI from the ch47 Prefab. My current Code looks like this: 

RaycastHit hitinfo;
bool isLookingAtObject =Physics.Raycast (player.eyes.position, Quaternion.Euler (player.GetNetworkRotation ().eulerAngles) *Vector3.forward, outhitinfo, 5f);
if (isLookingAtObject){
var heli = (CH47Helicopter) GameManager.server.CreateEntity (chinookPrefab, hitinfo.point, newQuaternion (), true);
if (heli==null) return;
heli.Spawn ();
heli.transform.position=hitinfo.point;
}


Merged post

Its a Different Prefab for anyone that is Interrested. Prefab Location is: assets/prefabs/npc/ch47/ch47.entity.prefab