Howdy! I'm a new dev looking for anyone who has some understanding on a few niche components.
I'm more than willing to pay for a working implementation of any of these half-baked ideas.
Swapping ParticleSystem[] within Flamethrowers, or any component.
A functioning LiquidWeapon with no held entity. I've gutted the RPC checks and I can get the damage logic, but no particle effects.
Toolgun Beam between entities without a held item generating the hitinfo.
Parenting a mortarblue to a player with functioning networking, or creating an alternative way to make a BaseFirework.
Parenting objects to animal NPCs without having them lose their AI.
A way to spawn looping prefab effects.
A list of valid gun_fire_effects and a way to swap them.
A way to retrieve the bones of an NPC.
Using WhiteThunder's ParentEntityRenderFix for everything already.
If you know anything about these ideas, or if you know I'm coming at something wrong/futilely, feel free to post or PM me.