I have this spamming thew console. has anyone else seen this or have any advise?
"Facepunch.Sqlite.Database.Finalize (System.IntPtr stmHandle) (at <9c82066d69d447a5812d677b3559ff4f>:0)
Facepunch.Sqlite.Database.ExecuteAndReadQueryResult[T] (System.IntPtr stmHandle) (at <9c82066d69d447a5812d677b3559ff4f>:0)
Facepunch.Sqlite.Database.QueryBlob[T1] (System.String query, T1 arg1) (at <9c82066d69d447a5812d677b3559ff4f>:0)
UserPersistance.GetPlayerState (System.UInt64 playerID) (at <e5883e0c2a6240319d9d840709534ec6>:0)
PlayerStateManager.Get (System.UInt64 playerId) (at <e5883e0c2a6240319d9d840709534ec6>:0)
BasePlayer.get_State () (at <e5883e0c2a6240319d9d840709534ec6>:0)
BasePlayer.MarkHostileFor (System.Single duration) (at <e5883e0c2a6240319d9d840709534ec6>:0)
AutoTurret.ApplyDamage (BaseCombatEntity entity, UnityEngine.Vector3 point, UnityEngine.Vector3 normal) (at <e5883e0c2a6240319d9d840709534ec6>:0)
AutoTurret.FireGun (UnityEngine.Vector3 targetPos, System.Single aimCone, UnityEngine.Transform muzzleToUse, BaseCombatEntity target) (at <e5883e0c2a6240319d9d840709534ec6>:0)
NPCAutoTurret.FireGun (UnityEngine.Vector3 targetPos, System.Single aimCone, UnityEngine.Transform muzzleToUse, BaseCombatEntity target) (at <e5883e0c2a6240319d9d840709534ec6>:0)
AutoTurret.TargetTick () (at <e5883e0c2a6240319d9d840709534ec6>:0)
AutoTurret.ServerTick () (at <e5883e0c2a6240319d9d840709534ec6>:0)
InvokeHandlerBase`1[T].DoTick () (at <4a6116ca4a2b4e7bb7cc81826035ff55>:0)
InvokeHandlerBase`1[T].LateUpdate () (at <4a6116ca4a2b4e7bb7cc81826035ff55>:0)"