Please help me see why the error is reportedSolved
Mono path[0] = 'D:/rustds/RustDedicated_Data/Managed'
Mono config path = 'D:/rustds/MonoBleedingEdge/etc'
Plugins: Failed to load 'D:/rustds/RustDedicated_Data/Plugins\x86_64/GfxPluginNVIDIALLSDK.dll' because one or more of its dependencies could not be loaded. 
(Filename:  Line: 312)

Initialize engine version: 2019.4.22f1 (9fdda2fe27ad)
[Subsystems] Discovering subsystems at path D:/rustds/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in  0.072 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 4.339484 ms
Bootstrap Startup
Loading maps/maps.bundle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading shared/content.bundle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading shared/content.private.bundle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading shared/items.preload.bundle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading shared/monuments.bundle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading shared/skinnables.preload.bundle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

System

	Name: WIN-N4C7LVHR8K8

	OS:   Windows 10  (10.0.14393) 64bit



CPU

	Model:  Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz

	Cores:  16

	Memory: 65369 MB



GPU

	Model:  Null Device

	API:    NULL 1.0 [1.0]

	Memory: 128 MB

	SM:     50



Process

	Memory:   581 MB



Mono

	Collects: 36

	Memory:   6 MB






Manifest Metadata Loaded

	19397 pooled strings

	8465 prefab properties

	389 effect categories

	1071 entity names


Command Line: "RustDedicated.exe" ----------------------
Command 'batchmode' not found
Command 'nographics' not found
Command 'logfile' not found
server.worldsize: "2000"
server.seed: "1337"
server.hostname: "123"
server.description: "PVE123"
server.headerimage: ""
server.port: "22001"
hackablelockedcrate.requiredhackseconds: "300"
server.url: "https://jq.qq.com/?_wv=1027&k=iFghgrPN"
rcon.port: "22002"
Command 'rcon.password' not found
server.maxplayers: "100"
halloween.scarecrowpopulation: "30"
server.identity: "ceshi"
server.tags: "monthly,pve,softcore"
Command 'batchmode' not found
Command 'nographics' not found
Command 'logfile' not found
server.worldsize: "2000"
server.seed: "1"
server.hostname: "1"
server.description: "PVE123"
server.headerimage: "1"
server.port: "220555"
hackablelockedcrate.requiredhackseconds: "1"
server.url: "1"
rcon.port: "1"
server.maxplayers: "1"
halloween.scarecrowpopulation: "1"
server.identity: "ceshi"
server.tags: ""
Server Config Loaded
Skinnable Warmup
Manifest Assets Loaded

	109 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 45)
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

UnloadTime: 4.777529 ms
Missing shader in Main Camera (TOD_Scattering) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in Main Camera (TOD_Rays) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in Main Camera (TOD_Rays) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in Main Camera (TOD_Rays) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Unloading 1068 unused Assets to reduce memory usage. Loaded Objects now: 35027.
Total: 53.108338 ms (FindLiveObjects: 1.183289 ms CreateObjectMapping: 2.511644 ms MarkObjects: 48.867271 ms  DeleteObjects: 0.545564 ms)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Cold (ScreenOverlayEx) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hurt (ScreenOverlayEx) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - FXAA (FXAA) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing shader in effect - NVG (NVGEffect) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Asset Warmup (1/7926)
Asset Warmup (361/7926)
Asset Warmup (375/7926)
Asset Warmup (408/7926)
Asset Warmup (414/7926)
Asset Warmup (928/7926)
Asset Warmup (1461/7926)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

Asset Warmup (2266/7926)
Asset Warmup (3299/7926)
Asset Warmup (3561/7926)
Asset Warmup (3762/7926)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

Asset Warmup (4583/7926)
Asset Warmup (5191/7926)
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

Asset Warmup (6037/7926)
Asset Warmup (6730/7926)
Asset Warmup (7555/7926)
Asset Warmup (7906/7926)
Asset Warmup (7926/7926)
WebSocket RCon Started on 22002 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Generating procedural map of size 2000 with seed 1337 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[6.8s] Harbors 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[6.7s] Extra Large Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Curl error 7: Failed to connect to api.facepunch.com port 443: Timed out
 
(Filename:  Line: 813)

[16.9s] Large Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Error with download: Cannot connect to destination host (https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[5.2s] Medium Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[3.3s] Small Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.8s] Tiny Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[1.2s] Swamps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.5s] Ice Lakes 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[1.3s] Road Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[5.0s] Caves 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.5s] Cliffs 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.4s] Arid Cliffs 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.5s] Lighthouses 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.4s] Underwater Formations 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[1.7s] Offshore Monuments 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[0.3s] Terrain Mesh 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[56.0s] Processing World 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Generated ocean patrol path with node count: 186 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[10.1s] Ocean Patrol Paths 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 3 Unused Serialized files (Serialized files now loaded: 45)
[3.1s] Cleaning Up 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Unloading 117567 unused Assets to reduce memory usage. Loaded Objects now: 1345201.
Total: 966.715164 ms (FindLiveObjects: 111.658667 ms CreateObjectMapping: 198.444942 ms MarkObjects: 540.084053 ms  DeleteObjects: 116.526649 ms)

Starting Navmesh Source Collecting 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Navmesh Source Collecting took 0.01 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Navmesh Build with 9309 sources 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

10% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

34% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

38% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

63% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

67% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

71% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

75% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

79% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

84% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

100% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Navmesh Build took 6.11 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Navmesh Source Collecting 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Navmesh Source Collecting took 0.02 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Monument Navmesh Build with 1623 sources 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access 
(Filename:  Line: 1060)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

83% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

100% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Monument Navmesh Build took 0.62 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Navmesh Source Collecting 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Navmesh Source Collecting took 0.02 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Monument Navmesh Build with 704 sources 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access 
(Filename:  Line: 1060)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

80% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

100% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Monument Navmesh Build took 0.58 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Navmesh Source Collecting 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Navmesh Source Collecting took 0.00 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Starting Dungeon Navmesh Build with 2630 sources 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AIInformationZone performing complete refresh, please wait... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

38% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

100% 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Monument Navmesh Build took 0.62 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Map Spawned 382 entities
Couldn't load server/ceshi/proceduralmap.2000.1337.212.sav - file doesn't exist 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing EnvSync - creating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing CommunityEntity - creating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing ResourceDepositManager - creating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing RelationshipManager - creating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Missing TreeManager - creating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Initializing 5888 entity links
	done.
Initializing 92 stability supports
	done.
Initializing 3625 entity save caches
	done.
Gamemode Convar : 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

No Gamemode. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SteamServer Initialized
Server startup complete
Checking for new Steam Item Definitions.. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to setup companion server registration: System.Net.Http.HttpRequestException: An error occurred while sending the request ---> System.Net.WebException: Error: ConnectFailure (由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。
) ---> System.Net.Sockets.SocketException: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。

  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x000b6] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0 
  at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x0016d] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0 
   --- End of inner exception stack trace ---
  at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0 
  at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x0000f] in <eae584ce26bc40229c1b1aa476bfa589>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Net.Http.HttpClientHandler+<SendAsync>d__64.MoveNext () [0x0041d] in <7ebf3529ba0e4558a5fa1bc982aa8605>:0 
   --- End of inner exception stack trace ---
  at System.Net.Http.HttpClientHandler+<SendAsync>d__64.MoveNext () [0x00478] in <7ebf3529ba0e4558a5fa1bc982aa8605>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Net.Http.HttpClient+<SendAsyncWorker>d__47.MoveNext () [0x000ca] in <7ebf3529ba0e4558a5fa1bc982aa8605>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Net.Http.HttpClient+<GetStringAsync>d__52.MoveNext () [0x0007d] in <7ebf3529ba0e4558a5fa1bc982aa8605>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at CompanionServer.Server+<SetupServerRegistration>d__15.MoveNext () [0x00185] in <e5883e0c2a6240319d9d840709534ec6>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SteamServer Connected 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Invalidate Network Cache took 0.00 seconds 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved 4,296 ents, cache(0.02), write(0.00), disk(0.01). 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saving complete 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
​

Looks like your Rust+ setup is bugged.

zmYkr8ADzFNLhKN.jpg Wulf

Looks like your Rust+ setup is bugged.

I found the problem, the computer room blocked some foreign IPs

Locked automatically