Adding a triggering collider to NPCPlayerApex using MonoBehaviourSolved

Hi

I'm trying to add a trigger to NPCs to detect once a player aproaches them.

So far, I got the following:

private class NPCBehaviour : MonoBehaviour
{
            void Start()
            {
                NPCPlayerApex npc = this.gameObject.GetComponent<NPCPlayerApex>();

                // Set our position and rotation according to our "parent"
                this.transform.position = npc.transform.position;
                this.transform.rotation = npc.transform.rotation;

                // Add a rigidbody if there is none (NPCPlayerApex should always have one already)
                this.rigidbody = this.gameObject.GetComponent<Rigidbody>();
                if (this.rigidbody == null) this.rigidbody = this.gameObject.AddComponent<Rigidbody>();

                this.rigidbody.useGravity = false;
                this.rigidbody.isKinematic = true;
                this.rigidbody.detectCollisions = true;
                this.rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;

                // Add a shpere collider
                this.sphere_collider = this.gameObject.AddComponent<SphereCollider>();
                this.sphere_collider.isTrigger = true;
                this.sphere_collider.center = this.transform.position;
                this.sphere_collider.radius = 5f;
            }

            void OnTriggerEnter(Collider collider)
            {
                MonoBehaviour.print("OnTriggerEnter triggered");
            }
}​

But OnTriggerEnter is never called :'(

I also tried setting this.gameObject.layer = (int)Layer.Reserved1; but that does not help either.

Any one have an idea?

All good, just found it out...

Removing

this.sphere_collider.center = this.transform.position;​
solves the problem.
Locked automatically