We had a crash on our server this afternoon.
It was 30 minutes after I added a new zone around Small Oil to make it PVP using ZoneManager, so not sure it's related.
The console showed the following.
Is there any better info I could dig out to help debug it?
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 15 stack frames.
#0 0x007fdea9f7abb0 in funlockfile
#1 0x007fdeab4feab8 in physx::Sc::Scene::notifyInteractionDeactivated(physx::Sc::Interaction)
#2 0x007fdeab52737f in physx::Sc::NPhaseCore::mergeProcessedTriggerInteractions(physx::PxBaseTask)
#3 0x007fdeab4d2d24 in physx::Cm::Task::run()
#4 0x007fdeaaa85d4a in PhysxJobFunc(physx::PxBaseTask)
#5 0x007fdeaa9a2949 in JobQueue::Exec(JobInfo, long long, int)
#6 0x007fdeaa9a2ad4 in JobQueue::ExecuteOneJob()
#7 0x007fdeaaaad890 in CompletionTask::ProcessAllPhysicsTasks()
#8 0x007fdeaaa81627 in PhysicsManager::Simulate(int, float)
#9 0x007fdeaa9ee85e in ExecutePlayerLoop(NativePlayerLoopSystem)
#10 0x007fdeaa9ee8a1 in ExecutePlayerLoop(NativePlayerLoopSystem)
#11 0x007fdeaa9eedda in PlayerLoop()
#12 0x007fdeaab586de in PlayerMain(int, char**)
#13 0x007fdea9da4cb2 in __libc_start_main
#14 0x0055892f8dd699 in _start
Aborted (core dumped)