I'd like to log when a player picks up a deployable but not stuff dropped on the floor - would `OnEntityPickup(Item entity, BasePlayer initiator)` suit my needs, and if so how do I get ShortPrefabName off of item? I tried:
string prefab = entity.ShortPrefabName;
And:
string prefab = entity.ToBaseEntity().ShortPrefabName;But no joy.
Thanks in advance.