Is there any way to spawn BasePlayer and pass any chatCommand that BasePlayer?
Im trying to do ui plugin and for testing I have run rust and join my server, can I test ui without joining server?
tried something like this:
BaseEntity baseEntity = GameManager.server.CreateEntity("assets/prefabs/player/player.prefab", default(Vector3), default(Quaternion), true);
BasePlayer myPlayer = baseEntity.ToPlayer();
[ChatCommand("menu")]
private void chatCommand_menu(BasePlayer player){
...
}
chatCommand_menu(myPlayer)this gives errot "myPlayer doesnot exist in a current context"can I access "entity.spawn player" as BasePlayer somehow?