Hi, dedicated server crash error
not use lgsm ,clear linux ubuntu 20.04
Caught fatal signal - signo:11 code:1 errno:0 addr:0x6c
Obtained 16 stack frames.
#0 0x007f4b321833c0 in funlockfile
#1 0x007f4b337a14b1 in physx::PxsNphaseImplementationContext::unregisterContactManager(physx::PxsContactManager*)
#2 0x007f4b337435b5 in physx::Sc::Scene::finishBroadPhaseStage2(unsigned int)
#3 0x007f4b33743748 in physx::Sc::Scene::updateCCDSinglePassStage3(physx::PxBaseTask*)
#4 0x007f4b33713c84 in physx::Cm::Task::run()
#5 0x007f4b32ccc80a in PhysxJobFunc(physx::PxBaseTask*)
#6 0x007f4b32be9e19 in JobQueue::Exec(JobInfo*, long long, int)
#7 0x007f4b32be9fa4 in JobQueue::ExecuteOneJob()
#8 0x007f4b32cf4130 in CompletionTask::ProcessAllPhysicsTasks()
#9 0x007f4b32cc8107 in PhysicsManager::Simulate(int, float)
#10 0x007f4b32c35c2e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#11 0x007f4b32c35c71 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#12 0x007f4b32c3618a in PlayerLoop()
#13 0x007f4b32d9e54e in PlayerMain(int, char**)
#14 0x007f4b31fa30b3 in __libc_start_main
#15 0x0055c97989c699 in _start
Server crash mentioning physx
Oxide doesn't have anything to do with physics in the game, so likely either Rust or a plugin messing with something.
This is a typical physx crash and there isnt much you can do last time ive checked.