Lag Spikes caused by big basesSolved
Hello guys,
we have a Rust Server with about 10 - 15ppl online at most times.
Since it is a x5 Server some tend to build big bases and if they reach a certain size the whole server is lagging, people are rubberbanding all over the place as long as they build / upgrade / place entitys.


I already unloaded one plugin after the other but couldn't see a difference.

Here is a list of all plugins we use:
Pastebin link

Also the Server CPU Usage as well as the Memory are always about 20% - 40%(at max).

Is there a way to reduce the laggs with such bases?

Help would be much appreciated!
Hello its a rust issue what i know. U can go to this base and look into the toolcupboard inside and TC tell you how much blocks are together connected. to us we Blocks Building above 4000 Blocks, above we have the same Server starts lagging if player build/Upgrade/remove at this base. 

best way is if you have a modded server maybe upkeep off and higher gather, so tell players dont connect all the base to one TC and dont build more above 4000blocks to one TC. 
In response to Maik8 ():
Hello guys,
we have a Rust Server with about 10 - 15ppl online at most times.
Since it is...
Best solution here - Increace buildings health in 4-5 times with
https://umod.org/plugins/building-health
but also increace upgrading cost. Building will be smaller, but with same protection
Thanks for the fast answers, i am going to consider adding the building health. 
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