NullReferenceException at PlayerModel.UpdateLocalPlayerPositionSolved

Some of my Players are freezed or buggy since tey get killed...

They are alive but at the same time shown as dead in the team and they cant respawn bc its telling them "local player is being set up multiple times".

Here is the Kick Error:
*.*.*.*:56751/76561############/ErroR disconnecting: Exception (cs:58452): NullReferenceException: Object reference not set to an instance of an object. PlayerModel.UpdateLocalPlayerPosition (UnityEngine.Vector3 position, UnityEngine.Quaternion quaternion) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)

And here are some screenshots:
https://prnt.sc/yber36
https://prnt.sc/ybt3pz
https://steamcommunity.com/sharedfiles/filedetails/?id=2384461079
https://steamcommunity.com/sharedfiles/filedetails/?id=2384471392

We're having the same issue with some players. Exact same visual bugs and kicking errors.

I bet this has something to do with yesterdays update and is not an Oxide related thing but who knows.
So far just 1 player is reporting errors... but server is kicking him every time because of this.

They had an update to address this already I believe.

Any updates on this? A player on our server is having troubles with this bug as well

+1
Current Server Build: 6192281
Current Oxide Version: 2.0.4902

Still seems to be acting up. Do we simply wait for another patch or is there a more specific fix that can be applied to resolve this?

+1 here

Protocol: 2279.203.1
Build Date: 02/04/2021 13:48:42
Unity Version: 2019.4.7f1
Changeset: 58452
Branch: release

Oxide.Rust Version: 2.0.4900

(23:43:21) | IP/STEAMID/DISPLAYNAME disconnecting: Exception (cs:58471): NullReferenceException: Object reference not set to an instance of an object.
PlayerModel.UpdateLocalPlayerPosition (UnityEngine.Vector3 position, UnityEngine.Quaternion quaternion) (at <00000000000000000000000000000000>:0)
BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime)
(at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)​

Any update for this? We have this problem, too

ESp2fQbgyl7YqiM.jpg HeroHD

Any update for this? We have this problem, too

Try the latest Rust and Oxide patches if you have not already.

Server Build: 6197591
Oxide Version: 2.0.4903
After updating the problem seems to have gone away for the players that were having issues on my servers. Worth a shot!
KR6JJvMAopEVQgd.jpg Psyche

Try the latest Rust and Oxide patches if you have not already.

Server Build: 6197591
Oxide Version: 2.0.4903
After updating the problem seems to have gone away for the players that were having issues on my servers. Worth a shot!

Thanks a lot, now it works by updating oxide and rust!

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