Hello all !
Couple of quick questions on topics i have been digging ground.
Your answers will save me some more digging time so thank you for taking the time to read and answer if you can !
- How do you prevent a turret from scanning (MonoBehaviour, then property or fixedupdated to reset the aimdir?)
- How can you prevent a specific player from being marked hostile after killing a scientist?
- Applying skinId on child Entity requires to networkUpdate parent Entity (in order to see the skin applied)?
- Efficient way to handle user input InpuState?