Quick questions, thank you for your help !

Hello all !

Couple of quick questions on topics i have been digging ground.

Your answers will save me some more digging time so thank you for taking the time to read and answer if you can !

  • How do you prevent a turret from scanning (MonoBehaviour, then property or fixedupdated to reset the aimdir?)
  • How can you prevent a specific player from being marked hostile after killing a scientist?
  • Applying skinId on child Entity requires to networkUpdate parent Entity (in order to see the skin applied)?
  • Efficient way to handle user input InpuState?
Widh you fun time modding.

These are good questions. You are going to need to do the digging. I recommend looking at the relevant game assemblies and considering other plugins which do similar things.