I made a weapon by doing this.
public Item MakeItem()
{
var newitem = ItemManager.CreateByName("m92.entity", 1, 2340816326);
newitem.name = "M92 - Mod";
return newitem;
}
[ChatCommand("givegun")]
void GenerateLoadout1(BasePlayer player)
{
var item = MakeItem();
player.GiveItem(item, BaseEntity.GiveItemReason.PickedUp);
}I want this weapon to only have 1 bullet in the mag. Does anyone know how to do this?