At 14:02 o'clock today my server ran an update / crashed and now wont start anymore. Anyone that understands / sees what the problem is?
Thanks in advance, i feel like im too dumb to see whats wrong.
Rustadmin Console:
(16:52:53) | {
"Hostname": "Servername",
"MaxPlayers": 50,
"Players": 0,
"Queued": 0,
"Joining": 0,
"EntityCount": 0,
"GameTime": "05/11/2024 12:00:17",
"Uptime": 346,
"Map": "Procedural Map",
"Framerate": 0.0,
"Memory": 0,
"Collections": 0,
"NetworkIn": 0,
"NetworkOut": 0,
"Restarting": false,
"SaveCreatedTime": "01/19/2021 15:15:47"
}
(16:52:53) | []
(16:52:53) | []
(16:52:53) | []
(16:52:53) | []
(16:52:53) | []
(16:52:53) | []
(16:52:57) | Spawning 37975 entities
(16:52:57) | Error loading save (server/my_server_identity/proceduralmap.4000.1234567890.202.sav)
(16:52:57) | DivideByZeroException: Attempted to divide by zero.
(16:53:05) | Initializing 67552 entity links
(16:53:05) | done.
(16:53:05) | Initializing 3671 stability supports
(16:53:05) | done.
(16:53:05) | Initializing 3114 conditional models
(16:53:05) | NullReferenceException: Object reference not set to an instance of an object
server.log
Mono path[0] = 'D:/home/sid_2332270/rust/Release/RustDedicated_Data/Managed'
Mono config path = 'D:/home/sid_2332270/rust/Release/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path D:/home/sid_2332270/rust/Release/RustDedicated_Data/UnitySubsystems
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft Basic Render Driver (ID=0x8c)
Vendor:
VRAM: 65479 MB
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in 0.143 seconds
Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead.Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 6.131000 ms
Bootstrap Startup
Loading maps/maps.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.private.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/items.preload.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/monuments.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/skinnables.preload.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
System
Name: NS3185476
OS: Windows 10 (10.0.0) 64bit
CPU
Model: AMD EPYC 7371 16-Core Processor
Cores: 32
Memory: 130958 MB
GPU
Model: Microsoft Basic Render Driver
API: Direct3D 11.0 [level 11.1]
Memory: 65479 MB
SM: 50
Process
Memory: 414 MB
Mono
Collects: 34
Memory: 5 MB
Manifest Metadata Loaded
17455 pooled strings
7408 prefab properties
389 effect categories
911 entity names
Command Line: "D:\home\sid_2332270\rust\Release\RustDedicated.exe" "-logfile" "server.log" "+server.secure" "1" "+server.ip" "*.*.*.*" "+server.port" "28915" "+server.maxplayers" "50" "+rcon.ip" "*.*.*.*" "+rcon.port" "28916" "+server.seed" "1234567890" "+server.identity" "my_server_identity" "+server.saveinterval" "300" "+server.worldsize" "4000" "+server.stability" "true" "+heli.lifetimeMinutes" "15" "+heli.bulletAccuracy" "2" "+heli.bulletDamageScale" "1" "+server.radiation" "1" "+decay.scale" "0.07" "+server.tickrate" "30" "+fps.limit" "256" "+server.ipqueriespermin" "150" "+rcon.password" "******" "+server.pve" "0" "+rcon.web" "1" "+app.port" "-1" "+app.publicip" "*.*.*.*" "+app.listenip" "*.*.*.*" "-load" "-batchmode"
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-0000015FD5D81020.dll
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-0000015FD5D96630.dll
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-0000016037CF6010.dll
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-00000160376C8020.dll
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-00000160376E6040.dll
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-0000015FD5ACA880.dll
Fallback handler could not load library D:/home/sid_2332270/rust/Release/RustDedicated_Data/Mono/data-000001605C12C020.dll
Server Config Loaded
Running server/my_server_identity/cfg/users.cfg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Skinnable Warmup
Manifest Assets Loaded
106 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 47)
UnloadTime: 3.495000 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 33453.
Total: 65.782400 ms (FindLiveObjects: 1.266400 ms CreateObjectMapping: 1.153600 ms MarkObjects: 62.994200 ms DeleteObjects: 0.367900 ms)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Cold (ScreenOverlayEx)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hurt (ScreenOverlayEx)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - FXAA (FXAA)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - NVG (NVGEffect)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading Oxide Core v2.0.3991...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading extensions...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension CSharp v2.0.4041 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension Rust:IO for Oxide v2.17.0 by playrust.io / dcode
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension MySql v2.0.3760 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension Rust v2.0.4887 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension SQLite v2.0.3762 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension Unity v2.0.3772 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Using Covalence provider for game 'Rust'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading plugins...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Rust v2.0.4887 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Unity v2.0.3772 by Oxide Team and Contributors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Rust:IO for Oxide v2.17.0 by playrust.io / dcode
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AntiOfflineRaid, AutomatedEvents, Backpacks, CustomAnimalSpawns, FurnaceSplitter, GatherManager, Kits, LoadingMessages, NoDecay, OnScreenLogo, PlaceholderAPI, PlayerAdministration, RemoverTool, ServerInfo, StackSizeController, TimeOfDay, UiPlus and Whitelist were compiled successfully in 0ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
A plugin has polluted the global namespace by defining Oxide.Plugins.BasePlugin.BaseUiPlus
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Anti Offline Raid v0.3.9 by Calytic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Automated Events v1.0.9 by k1lly0u/mspeedie/Arainrr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Backpacks v3.3.0 by LaserHydra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin CustomAnimalSpawns v0.1.56 by k1lly0u
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Furnace Splitter v2.2.9 by FastBurst
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Gathering Manager v2.2.75 by Mughisi
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Kits v3.3.1 by Reneb
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Loading Messages v1.0.6 by CosaNostra/Def
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin No Decay v1.3.0 by 0x89A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin OnScreenLogo v1.1.5 by Vlad-00003
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Placeholder API v2.2.0 by misticos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin PlayerAdministration v1.6.2 by Pho3niX90
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Remover Tool v4.3.23 by Reneb/Fuji/Arainrr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin ServerInfo v0.5.4 by FastBurst
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Stack Size Controller v2.0.4 by Canopy Sheep
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin TimeOfDay v2.3.4 by FuJiCuRa
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin UiPlus v1.1.4 by RedKenrok & misticos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Whitelist v3.3.0 by Wulf/lukespragg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Asset Warmup (1/6897)
Asset Warmup (533/6897)
Asset Warmup (851/6897)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
Asset Warmup (1681/6897)
Asset Warmup (2636/6897)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
Asset Warmup (2985/6897)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
Asset Warmup (3657/6897)
Asset Warmup (4290/6897)
Asset Warmup (5043/6897)
Asset Warmup (5640/6897)
Asset Warmup (6368/6897)
Asset Warmup (6897/6897)
WebSocket RCon Started on 28916
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Generating procedural map of size 4000 with seed 1234567890
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.3s] Loading World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[17.1s] Spawning World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.4s] Terrain Mesh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.9s] Processing World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Generated ocean patrol path with node count: 406
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[13.3s] Ocean Patrol Paths
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 47)
[1.3s] Cleaning Up
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 115278 unused Assets to reduce memory usage. Loaded Objects now: 1030275.
Total: 531.081900 ms (FindLiveObjects: 68.015900 ms CreateObjectMapping: 90.414600 ms MarkObjects: 340.222500 ms DeleteObjects: 32.428400 ms)
Starting Navmesh Source Collecting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.06 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Build with 52890 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
80%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
83%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
84%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
85%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
87%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
88%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
89%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
90%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
91%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
92%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
93%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
94%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
95%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
98%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
99%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Build took 243.45 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.18 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1462 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling UpdateNavMesh took 3.04657
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
69%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 1.09 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.14 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 2436 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling UpdateNavMesh took 1.508362
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
53%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
54%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
60%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
63%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
66%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
69%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
73%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
74%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
75%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
77%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
78%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 14.15 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.17 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1479 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling UpdateNavMesh took 5.53302
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
86%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
89%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
93%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
94%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 1.48 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.13 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1591 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling UpdateNavMesh took 1.431396
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 0.80 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.01 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 705 sources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling UpdateNavMesh took 0.5220947
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 0.70 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Map Spawned 807 entities
Destroying 858 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
done.
Spawning 37975 entities
Error loading save (server/my_server_identity/proceduralmap.4000.1234567890.202.sav)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DivideByZeroException: Attempted to divide by zero.
at VendingMachine.RefreshSellOrderStockLevel (ItemDefinition itemDef) [0x0013d] in <f6760ec6687a44199bd7d67caaf96e26>:0
at VendingMachine.Load (BaseNetworkable+LoadInfo info) [0x0006e] in <f6760ec6687a44199bd7d67caaf96e26>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00470] in <f6760ec6687a44199bd7d67caaf96e26>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <f6760ec6687a44199bd7d67caaf96e26> Line: 0)
Initializing 67552 entity links
done.
Initializing 3671 stability supports
done.
Initializing 3114 conditional models
NullReferenceException: Object reference not set to an instance of an object
at BuildingBlock.GetGrade (BuildingGrade+Enum iGrade) [0x00000] in <f6760ec6687a44199bd7d67caaf96e26>:0
at BuildingBlock.get_currentGrade () [0x00000] in <f6760ec6687a44199bd7d67caaf96e26>:0
at BuildingBlock.ChangeSkin () [0x00009] in <f6760ec6687a44199bd7d67caaf96e26>:0
at BuildingBlock.UpdateSkin (System.Boolean force) [0x00028] in <f6760ec6687a44199bd7d67caaf96e26>:0
at SaveRestore.InitializeEntityConditionals () [0x00086] in <f6760ec6687a44199bd7d67caaf96e26>:0
at Bootstrap+<StartServer>d__19.MoveNext () [0x0027a] in <f6760ec6687a44199bd7d67caaf96e26>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0