Check if BasePlayer.SpawnPoint is/was Bed?Solved

Hi,

is there any function / hook to check if the choosen BasePlayer.Spawnpoint is a Bed or a random Spanwpoint?

nvm, got it with this code:

bool GetClosestOwnedBed(BasePlayer player, out object closestEntity)
{
        closestEntity = false;
        RaycastHit hit;
	if (!UnityEngine.Physics.Raycast(player.eyes.position, -Vector3.up, out hit))
	{
		return false;
	}
	else
	{
		closestEntity = hit.GetEntity();
		SleepingBag bag = closestEntity as SleepingBag;
		if (closestEntity is SleepingBag && bag.OwnerID == player.userID)
		{
			return true;
		}
		else
		{
			return false;
		}	
	}
}

....some code  before here.....
//If Player spawns at his own SleepingBag => do nothing
object entity;
int processed = 0;
if (GetClosestOwnedBed(player, out entity))
{
	return;
}
//If Player spawns random => Change Spawnpoint to "Faction HQ Spawn"
else
{
	foreach (var spawn in factionData.FactionSpawns.Where(kvp => kvp.Value.FactionID == faction))
	{
		var x = factionData.FactionSpawns[spawn.Key].x;
		var y = factionData.FactionSpawns[spawn.Key].y;
		var z = factionData.FactionSpawns[spawn.Key].z;
		MovePlayerPosition(player, new Vector3(x, y, z));
		if (++processed == 1) break;
	}
						
}​
....some code  after here.....
Locked automatically