I have a 3x modded server that runs just fine until the server hits 80 pop. The minute the pop reaches 78-80 players.. the server get's HUGE lag spikes, kicking 7-15 people off the server. Who then rejoin and the server lags again. eventually causing players to just leave the server.
List of mods:
Admin Radar
Auto broadcast
BackPacks
BackPumpJack
Crafting Controller
Dangerous Treasures
Death Notes
Entity Owner
Fuel Gauge
Furnace Splitter
Gather Manager
Info Panel
Kits
LockOnRockets
Magic Loot
MasterKey
NoGiveNotice
NoGreen
Plane Crash
Quick Smelt
Recycler Speed
Server Info
Spawn Mini
Stack Size Controller
TimeOfDay
Unburnable Meat
Vanish
Welcomer
My Logs keep spamming the same things:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Saved 80,099 ents, cache(0.22), write(0.07), disk(0.02).
Saved 80,099 ents, cache(0.22), write(0.07), disk(0.02).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saving complete
Saving complete
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
5154917[5154917] was killed by MistaMeatball[76561############]
5154917[5154917] was killed by MistaMeatball[76561############]
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
3132510[3132510] was killed by MistaMeatball[76561############]
3132510[3132510] was killed by MistaMeatball[76561############]
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)The servers CPU usage and Memory never come CLOSE to maxing out and have been confirmed as not an issue. I've been told it's a MOD but I can't figure out which one. The problem on shows itself when the server reaches 80/150 players.Any suggestions or help would be appreciated.. I'm new to running a rust server and still figuring things out.