All crates and airdrops spawning twice
ITs recnetly came to my attention that some of the crates if a few items are taken out of it. But some are left in there, within 5 min or so, the entire supply drop ot elite crate, will be replenished with a new round of items??

As well, on cargo, all the elite crates, double spawned? So each crate was actually 2.... THis is a HUGE issue.. Especailly with the santa crates, which also has the same glitch. NOt to much double spawning, but more so if its not empty, it will replenish.

The only plugins that would have anything to do with this I magic loot. What is going on here and how do I fix this? Thank you!
Anyone??? THis is a real issue within my server? And I have no idea how to fix it..
post a list of your plugins.
AH! T3! Glad to see you agian my dude! 

01 "Crafting Controller" (3.1.6) by Whispers88 (0.22s) - CraftingController.cs

02 "DoorLimiter" (1.0.6) by redBDGR (0.62s) - DoorLimiter.cs

03 "Gathering Manager" (2.2.75) by Mughisi (0.59s) - GatherManager.cs

04 "Group Limits" (3.0.1) by misticos (0.02s) - GroupLimits.cs

05 "Loading Messages" (1.0.6) by CosaNostra/Def (1.77s) - LoadingMessages.cs

06 "Magic Loot" (1.0.4) by collect_vood & Norn (3.96s) - MagicLoot.cs

07 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs

08 "No Green" (1.3.8) by Iv Misticos (5.76s) - NoGreen.cs

09 "Disable weather" (1.0.0) by Ts3Hosting (0.01s) - NoWeather.cs

10 "Quick Smelt" (5.1.3) by Iv Misticos (1.07s) - QuickSmelt.cs

11 "Save Announcer" (1.0.4) by Ryan (0.01s) - SaveAnnouncer.cs

12 "ServerInfo" (0.5.4) by FastBurst (0.38s) - ServerInfo.cs

13 "SmoothRestart" (1.2.5) by Fujikura/Visagalis (4.03s) - SmoothRestart.cs

14 "Stack Size Controller" (2.0.4) by Canopy Sheep (3.44s) - StackSizeController.cs

15 "TimeOfDay" (2.3.4) by FuJiCuRa (0.00s) - TimeOfDay.cs

16 "Timed Execute" (0.7.4) by PaiN & misticos (0.54s) - TimedExecute.cs

The only plugin that I can think of, is magic loot? But I dont see anyting within the .json to change/fix this?

Thanks man, this is a real issue and no one has responded but you.

ya looking threw magic loot it may be because if the refresh loot in there. i would post on there support page see if they have any ideas how to stop from refreshing already looted boxes.

not realy shure why they would need to add the invoke. you could try removing this line see if issue remains.
container.Invoke(new Action(container.SpawnLoot), UnityEngine.Random.Range(
container.minSecondsBetweenRefresh, container.maxSecondsBetweenRefresh));
Where exactly would that be? Under magic loot?
do a search for the line container.Invoke(new Action(container.SpawnLoot), 
Gotcha so under magic loot. I see it thanks. Ill tinker with this and see.

Merged post

So slightly confused about this... I believe this is exactly where the issue is coming from. This right here is obviously whats respawning loot., HOWVER.. These variables here, are whats determining the time frame. BUT, there are no values connected to these variables? Ive searched wtihin the .json, and there is nothing... SO where is it pulling min and max values from??

container.minSecondsBetweenRefresh, container.maxSecondsBetweenRefresh));

if (container.shouldRefreshContents && container.isLootable)
            {
                container.Invoke(new Action(container.SpawnLoot), UnityEngine.Random.Range(
                    container.minSecondsBetweenRefresh, container.maxSecondsBetweenRefresh));
            }