OnLootSpawned hook in LootContainer.PopulateLootSuggestion
The current hook `OnLootSpawn` is triggered just before the `LootContainer.PopulateLoot()` method is called which means that if we would like to manipulate the looting table for the newly spawned entity is not possible, the workaround is to use `NextFrame()` to then do the manipulation.

I would like to suggest the creation of a new hook `OnLootSpawned` at the end of the `SpawnLoot()` method like so:

public virtual void SpawnLoot()
	{
		if (base.inventory == null)
		{
			Debug.Log("CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!");
			return;
		}
		base.inventory.Clear();
		global::ItemManager.DoRemoves();
		if (Interface.CallHook("OnLootSpawn", this) != null)
		{
			return;
		}
		this.PopulateLoot();
		Interface.CallHook("OnLootSpawned", this);
		if (this.shouldRefreshContents)
		{
			base.Invoke(new Action(this.SpawnLoot), UnityEngine.Random.Range(this.minSecondsBetweenRefresh, this.maxSecondsBetweenRefresh));
		}
	}​

Hi, any feedback if this would be added to umod ? Thanks.