Explanation of files under "server_identity"?
Recently I've noticed some different/new looking DB files and stuff that I havent seen prior when running servers. I believe these are necesary to some degree, but when wiping my server, im honestly confused if I should be deleting these files as well? Some are pretty obvious such as "player.blueprints.3.db "  Obviously is player blueprints. This and the procederal_map.etc,etc, are the main file I know to keep or delete depending on full wipe or map wipe. 

However, THESE files, I was hoping someone could shine some more understanding on? There are some other files, but as the one above, they are obvious to me as to what they are/do. But these, if people could lend insight? I would appreciate it, thank you!

player.identities.3.db    < -- I get what this is, but why is this needed? When wiping the map (not bps) should I be deleting this file? or is this linked to bps somehow?

companion.id       <-- Legit no idea what this is..

player.states.201.db      < -- no idea..

player.tokens.db    <-- no idea..

sv.files.201.db    <-- no idea..

Thank to all who lend some insight!
"companion.id" probably has something to do with the rust companion mobile app.

You can open the .db files with a database browser, I use DB Browser for SQLite to view them.

This is a database of stored png image files, mostly sign art.

sv.files.201.db​



Not sure about this one, it just has steamIDs and a single Integer "token". I think it has something to do with the Rust+ app.
player.tokens.db​



I believe this stores information about hostile timers, death map markers, and the player's map marker. Delete when wiping.

player.states.201.db



This is just a database of SteamIDs and player display names.

player.identities.3.db



This stores info that is shown on the respawn screen, alive time, who killed you, what weapon they used, etc. You probably want to delete it when wiping.

player.deaths.4



Companion ID is just a unique identifier that the Rust+ app uses to pair with your server. If you delete it, players will have to re-pair with your server.

companion.id



Pretty obvious

player.blueprints.4.db