What's the "smart" way to go about this? When I say "supported" I mean like a tool cupboard sits on a foundation, and if the foundation is destroyed, the TC crumbles as well. Similarly for walls supporting floors, that sort of thing?
Determining how deployed entities support each other?Solved
BuildingBlocks fit into sockets on eachother. For deployables you might want to look at GroundWatch and DestroyOnGroundMissing.
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