NullReferenceException at BaseProjectile.PredictAmmoTypeNot An Issue
Saw the following on hte latest version
caused the user to be kicked...... several times
*.*.*.*:56032/7\/Leoleo disconnecting: Exception (cs:56824): NullReferenceException: Object reference not set to an instance of an object. BaseProjectile.PredictAmmoType () (at <00000000000000000000000000000000>:0) BaseProjectile.DoReload () (at <00000000000000000000000000000000>:0) BaseProjectile.OnInput () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityInput () (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)​
post the error from the server log. not server console or oxide log

Merged post

also, what is the player shooting?

Merged post

actually, I don't think that's from this plugin. it at least shouldn't be possible to be. this plugin does not alter projectiles or reloading.
Hi,
that is exactly from the server log...
NOT from the console.
but above & below the error is confidential info.

Even the formatting of the line is exactly as it is...... 1 massive long line.

that said....  i'm beginning to think this guy might have had a modified client.., becasue of the login patttern.....

Illl pass it to FP...
Locked automatically