The docs mention specifically the chinook crate. Does it also apply to other crates like oil rigs and cargo ship for example?
https://umod.org/documentation/games/rust#oncratehack
https://umod.org/documentation/games/rust#oncratehack
0x89A
Yes, it applies to all hackable crates.
I played around with crates in the past, ideally I wanted to make a plugin where if you had a targetting computer, the time of the hack create would be decreased half. However, I tried editing the decayTimer, decaySeconds, and hackSeconds but the crate seem to not take effect to the update. I really don't understand RPC, and or when to even updating entities network, but even attempting that didn't change the time. What could I be doing wrong?