Also what are you tlaking about? I never said anything about people stuff disapearing when they log off? LOL!!! Im starting to think you legit just read 5 words of my first sentence and responded..... You literally asnwered nothing I asked! lol!!! Thanks anyways??
wolf answered most of your post in his reply, why would i answer it again?
as not answering you question?
1. If I were to change it from 10 minutes to evey 30 minutes, when it does actually save,
2. will the lag of that moment be more intense as it has to save more than it would have if it were the default 10 min? Hope that made sense. Please advise, thank you.
1. Basically it saves your "world" file & insome cases the plugin data, if they are tied into the save routine...
"it depends on the size of your world file & plugins"
2.as for "slowing the serever", generally I run 80,000-100,000 objects on a >4200 map.. and the FPS does not skip a beat.
3. but you also have to be carerful in how you handle the "backup files", becasue if something goes "bad" and you write out the "bad" save file over a good one...
2.this means the save is NOT a diff...., that is to say if you world contains 80,000 object they save EVERYTIME
2. it also gives you a target to aim for, it's called a metric, so you can rougthly compare servers.
3. this means there is a SINGLE point file, unless you use a plugin, so the saving is NOT additive.
it is not like a Full backup followed by a diff.
4. the rest is called "additional information", I don't have to give it to you... but it might be classed as helpful.
it indicates WHY I made the choices i did.