Server Exception: Building Manager
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseEntity.WorldSpaceBounds () [0x00000] in <0ef5c17932e745c8a0e8429f9af0e097>:0
at BaseEntity.GetBuildingPrivilege () [0x00000] in <0ef5c17932e745c8a0e8429f9af0e097>:0
at DecayEntity.GetBuildingPrivilege () [0x00011] in <0ef5c17932e745c8a0e8429f9af0e097>:0
at DecayEntity.DecayTick () [0x0006c] in <0ef5c17932e745c8a0e8429f9af0e097>:0
at ServerBuildingManager.Cycle () [0x00157] in <0ef5c17932e745c8a0e8429f9af0e097>:0
at ServerMgr.Update () [0x000a7] in <0ef5c17932e745c8a0e8429f9af0e097>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update() Server Exception: Building ManagerError
I suppose some plugin deleted an entity improperly