Instantiate prefabs at runtime?Solved
Hey guys, I'm trying to determine whether or not it is possible to create runtime static prefabs.
To explain more, I'm talking about static map prefabs such as "Rock Formation A" or "Train Wagon C".

I see that there is a CreatePrefab method available, but given the prefab string and location, the method apparently returns a non-null object but it's invisible / not being rendered onto the scene.

Is this even possible or am I dreaming? I wanted to go a step further and attach a Rigidbody to such components and make them mobile.
I might have answered my own question, perhaps this is what I'm missing:

var ent = obj.GetComponent<BaseEntity>();
ent.Spawn();​

To be confirmed...
Lesson learned, only Entities can be spawned that way, Entities may use certain prefabs but not other way around. Maybe this will be helpful to someone else in the future.
gruxer
Lesson learned, only Entities can be spawned that way, Entities may use certain prefabs but not other way around. Maybe this will be helpful to someone else in the future.
GameManager.server.CreateEntity("prefab");

Merged post

And you can't spawn rock formations and etc
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