Apoloiges if this has already been addressed. So I have created a zone on one side of the map and built up an arena within said zone. Next I have installed a number of plugins to allow players to PVP. These are:
EMInterface
Event Manager
Spawns Database
GunGame
Arena Deathmatch
Duelist
I then setup a new gungame event by creating a new spawn file, adding 2 spawn points within the arena and then saving spawn file (save is confirmed).
When I started the event, if a player is killed, they respawn at the pre-defined spawn point, but then the game bugs out. Players are not able to leave the event, respawn or suicide (no zone flags are set to disallow this). the server console throws an error related to the savefile list. The only way out is to disconnect from the server. This then blocks the player form re-joining the server with the following message:
RPC Error in OnRespawnInformation: Object reference not set to an instance of an object.at Lifeinfographic.Refresh ()[0x00000] in.
Top left of server log screen in red text is:
NullReferenceException: Object reference is not set to an instance of an object.
Lifeinfographic.Refresh () [at<00000000000000000000000000000000000>:0)
UIDeathscreen.UpdateRespawnInformation(ProtoBuf.RespawnInformation info)[at<00000000000000000000000000000000000>:0)
UIDeathScreen.UpdateRespawninformation(Protobuff.Respawninformation info)[at<00000000000000000000000000000000000>:0)
UIDeathscreen.Onrespawninformation (Protobuff.Respawninformation info)[at<00000000000000000000000000000000000>:0)
Baseplayer.onRPCmessage (Baseplayer player, system.Uint32rpc, Network.message.msg)[at<00000000000000000000000000000000000>:0)And some other text that is related to server handling of the message.
Any help would be much appreciated.